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Recent Topic Posts
TopicForumPosterTime
Design Notebook: themesDesignmartin12:58 2008-09-25
MUD ideasDesigncarbo15:45 2008-09-21
Dual-playDesignchaos14:39 2008-08-27
Manual combat lag sensitivityDesignKaVir12:57 2008-07-14
Ruling on character ownershipAdministrationDeadsoul22:29 2008-06-26
Where precisely is send_to_char defined?CodingDeadsoul22:23 2008-06-26
Two games, one worldDesign#endgame09:31 2008-06-23
Avoiding clan dominationDesignDelerak07:17 2008-04-28
SkillsetsDesignDelerak06:20 2008-04-28
Socials supported by mechanicsDesignchaos14:11 2008-04-21

Most Active Topics
TopicForumReplies
Sexist game-world balanceDesign79
Death penalty optionsDesign59
Staff hierarchiesAdministration54
Implementation: identical PC names?Coding49
Dumb question: Just what is a RPI?Roleplay48
Creating a custom scripting languageCoding41
Mob TaxonomyDesign38
NPC speech algorithmsDesign35
elements of a social warfare mudDesign33
Avoiding botting through codeDesign33

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Sexist game-world balanceDesign26955
Staff hierarchiesAdministration20396
Death penalty optionsDesign19352
Dumb question: Just what is a RPI?Roleplay16782
Implementation: identical PC names?Coding16054
Creating a custom scripting languageCoding13914
Mob TaxonomyDesign13426
Avoiding botting through codeDesign13423
NPC speech algorithmsDesign11891
elements of a social warfare mudDesign11557

Most Active Forums
Last TopicForumPostsTopics
Design Notebook: themesDesign1687 (58.99%)132 (49.81%)
Where precisely is send_to_char defined?Coding476 (16.64%)49 (18.49%)
Event Ideas for Small PlayerbaseGeneral (Mud Related)197 (6.89%)29 (10.94%)
"Show, don't tell"Building152 (5.31%)18 (6.79%)
Ruling on character ownershipAdministration140 (4.90%)10 (3.77%)
Favorite RP AtmosphereRoleplay103 (3.60%)9 (3.40%)
Want to help this newbie out?Newbie92 (3.22%)12 (4.53%)
Diminishing returns formulaCode Vault9 (0.31%)5 (1.89%)
[Design] Player skill vs. Character skillArticles4 (0.14%)1 (0.38%)

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