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| Topic | Forum | Poster | Time |
| Design Notebook: themes | Design | martin | 12:58 2008-09-25 |
| MUD ideas | Design | carbo | 15:45 2008-09-21 |
| Dual-play | Design | chaos | 14:39 2008-08-27 |
| Manual combat lag sensitivity | Design | KaVir | 12:57 2008-07-14 |
| Ruling on character ownership | Administration | Deadsoul | 22:29 2008-06-26 |
| Where precisely is send_to_char defined? | Coding | Deadsoul | 22:23 2008-06-26 |
| Two games, one world | Design | #endgame | 09:31 2008-06-23 |
| Avoiding clan domination | Design | Delerak | 07:17 2008-04-28 |
| Skillsets | Design | Delerak | 06:20 2008-04-28 |
| Socials supported by mechanics | Design | chaos | 14:11 2008-04-21 |
| Last Topic | Forum | Posts | Topics |
| Design Notebook: themes | Design | 1687 (58.99%) | 132 (49.81%) |
| Where precisely is send_to_char defined? | Coding | 476 (16.64%) | 49 (18.49%) |
| Event Ideas for Small Playerbase | General (Mud Related) | 197 (6.89%) | 29 (10.94%) |
| "Show, don't tell" | Building | 152 (5.31%) | 18 (6.79%) |
| Ruling on character ownership | Administration | 140 (4.90%) | 10 (3.77%) |
| Favorite RP Atmosphere | Roleplay | 103 (3.60%) | 9 (3.40%) |
| Want to help this newbie out? | Newbie | 92 (3.22%) | 12 (4.53%) |
| Diminishing returns formula | Code Vault | 9 (0.31%) | 5 (1.89%) |
| [Design] Player skill vs. Character skill | Articles | 4 (0.14%) | 1 (0.38%) |