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  Topic: Dual-play

Replies: 5
Views: 12626

PostForum: Design   Posted: Fri Aug 22, 2008 11:14 am   Subject: Dual-play
You could go to an even higher level and have multiple players influencing the direction of a faction in some grand strategy game. Not sure how you'd deal with sockpuppet accounts, though.
  Topic: Two games, one world

Replies: 6
Views: 26716

PostForum: Design   Posted: Mon Jun 23, 2008 9:31 am   Subject: Two games, one world
I think several of us have had variants of this idea in some form or other for a while now. My take was to run everything over telnet, and alternate between placing moves in some kind of TBS-like game ...
  Topic: Where precisely is send_to_char defined?

Replies: 3
Views: 15337

PostForum: Coding   Posted: Mon Jun 02, 2008 12:03 pm   Subject: Where precisely is send_to_char defined?
I don't know what OS you're running on, but when I develop on Linux using EMACS, I find tags tables to be really useful for this sort of thing: ...
  Topic: Creative punishment

Replies: 7
Views: 15405

PostForum: Design   Posted: Thu Jan 10, 2008 10:26 pm   Subject: Creative punishment
How about this:

Fake a slow drop in player numbers, until the mud looks completely empty for the offender. Make them indistinguishable from the regular quit messages and make players stop showing u ...
  Topic: selection of code base and license

Replies: 10
Views: 27496

PostForum: Newbie   Posted: Wed Nov 01, 2006 7:41 pm   Subject: selection of code base and license
I don't know about CoffeeMUD, but I'm seriously considering the NakedMud engine for my next project. It's written mostly in C, but supports Python both for scripting and for extending the MUD. As the ...
  Topic: Death penalty options

Replies: 59
Views: 850167

PostForum: Design   Posted: Sun Oct 29, 2006 10:25 pm   Subject: Death penalty options
I've been thinking about a death system for a potential sci-fi mud. Throughout the game world, set up cloning facilities. At these facilities, players can pay to have an imprint of themselves stored ( ...
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