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  Topic: Database Options
Aioros

Replies: 17
Views: 41616

PostForum: Coding   Posted: Tue May 22, 2007 1:55 pm   Subject: Database Options
How about you store one attribute per record, instead of having one record for the whole player/object/room/whatever?

For instance ...

You have a table with the columns (all strings) char_name, ...
  Topic: Sources of equipment
Aioros

Replies: 16
Views: 25453

PostForum: Design   Posted: Tue Mar 20, 2007 5:05 pm   Subject: Sources of equipment
Don't know about Godwars 2, but i've seen games where tatoos were nothing less than a different piece of equipment for the body part.

Anyway, i don't get it. Equipmentless builds? You mean it would ...
  Topic: Sources of equipment
Aioros

Replies: 16
Views: 25453

PostForum: Design   Posted: Mon Mar 19, 2007 1:25 pm   Subject: Sources of equipment
If you have many locations for the equipment, make loot drops better for some wear locations while crafted items better for the others. You can also have crafters create consumables to enhance items, ...
  Topic: Getting this mud running.
Aioros

Replies: 20
Views: 44186

PostForum: Coding   Posted: Wed Mar 07, 2007 6:50 pm   Subject: Getting this mud running.
The backtrack (the bt command) is showing you the path to the crash.

Kill, raise and abort are system calls, therefore the problem is probably not there. The 1st function in the stack that is your ...
  Topic: Getting this mud running.
Aioros

Replies: 20
Views: 44186

PostForum: Coding   Posted: Fri Mar 02, 2007 3:05 pm   Subject: Getting this mud running.
Runing the code from GDB won't call the startup script therefore you're calling the mud without arguments.

Try running the mud from gdb with

run 5040


If you have the code compiled with the ...
  Topic: LuaJava problem
Aioros

Replies: 5
Views: 20106

PostForum: Coding   Posted: Fri Aug 11, 2006 3:55 pm   Subject: LuaJava problem
The problem there is that the whole Lua environment will probably be destroyed, and if later i need to access another lua function, i'll have to reload it. If i have mud commands, mob AI, whatever in ...
  Topic: LuaJava problem
Aioros

Replies: 5
Views: 20106

PostForum: Coding   Posted: Fri Aug 11, 2006 10:19 am   Subject: LuaJava problem
I didn't put this in coding, because it is't mud related, so i serched the "talk about whatever you need" board. Razz

Anyway, i had already tried that, but it doesn't work. The error messag ...
  Topic: LuaJava problem
Aioros

Replies: 5
Views: 20106

PostForum: Coding   Posted: Thu Aug 10, 2006 8:13 am   Subject: LuaJava problem
As i know some people here have worked with Lua before, i post this here hoping someone will be able to help me here.

Some days ago, i decided to have a look at luajava. I went up to the web page, ...
  Topic: Wild West facedowns
Aioros

Replies: 25
Views: 37876

PostForum: Design   Posted: Tue Aug 30, 2005 9:06 am   Subject: Wild West facedowns
Doesn't anyone remember Monkey Island dueling system? The insult system? Razz

the attacker would say something like:

People fall at my feet when they see me coming.

and the defender had a list ...
  Topic: Debugging with Lua
Aioros

Replies: 3
Views: 13328

PostForum: Coding   Posted: Mon Aug 29, 2005 12:27 pm   Subject: Debugging with Lua
No, i'm still building the core C# code for it, so i'm just researching for now. Thank you very much.
  Topic: Debugging with Lua
Aioros

Replies: 3
Views: 13328

PostForum: Coding   Posted: Fri Aug 26, 2005 10:39 am   Subject: Debugging with Lua
For embedded scripting in C/C++, I am a big fan of

What do you use to check the syntax or even debug the script??

[Moderator's Note: Split from [url=http://www.mudlab.org/forum/viewtopic.php?t= ...
  Topic: Alignment
Aioros

Replies: 25
Views: 62844

PostForum: Design   Posted: Tue Aug 23, 2005 7:26 am   Subject: Alignment
The first mud i ever played, used an alignment system that i think was very well implemented.

1st, on lower levels, you'd decide if you were going to plead to good, evil or neutrality, then, each ...
  Topic: Wild West facedowns
Aioros

Replies: 25
Views: 37876

PostForum: Design   Posted: Mon Aug 08, 2005 4:01 pm   Subject: Wild West facedowns
This sounds a bit like the Iaijutsu duel sytem used in Legend of the 5 Rings role play game. Basicly the same thing but with swords. Don't ask me how exactly it works, i just know it from watching oth ...
  Topic: Rendering grid-based rooms
Aioros

Replies: 13
Views: 19379

PostForum: Design   Posted: Tue Jun 28, 2005 7:18 am   Subject: Rendering grid-based rooms
I may be wrong, but I think the bounds he was talking about are defined by the field of view of the character, usualy a circle or square for this kind of world implementation. The character has a cert ...
 
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