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  Topic: Noob Mudbuilder looking for a Head Start

Replies: 12
Views: 26003

PostForum: Coding   Posted: Sun Sep 30, 2007 6:21 pm   Subject: Noob Mudbuilder looking for a Head Start
You might want to take a look at ColdC/Genesis. It does suffer the same lack of resources that you seem to have found with MOO (and perhaps does it one better, useful ColdC documentation is pretty li ...
  Topic: Building a Better Building Interface

Replies: 1
Views: 11463

PostForum: Building   Posted: Sat Sep 23, 2006 12:17 pm   Subject: Building a Better Building Interface
I am currently working on the building interface for a mud written in ColdC. The majority of my building experience in the past has been on LP muds (though about 6 or 7 years ago I did work a bit wit ...
  Topic: properties of commands

Replies: 5
Views: 7923

PostForum: Design   Posted: Thu Jul 20, 2006 4:05 pm   Subject: properties of commands
I've implemented something similar to this. Before a command method is actually called, the command object is queried to see that the acting character meets the basic set of criteria needed to attemp ...
  Topic: All things Weather

Replies: 18
Views: 21500

PostForum: Design   Posted: Wed Dec 07, 2005 5:34 pm   Subject: All things Weather
It is my personal opinion that these people are lazy, not meant as a flame, or to start a flame war, but I personally view weather as an integral part in the creation of any "world". Whether your wea ...
  Topic: All things Weather

Replies: 18
Views: 21500

PostForum: Design   Posted: Tue Dec 06, 2005 6:03 pm   Subject: All things Weather
I use a fairly simple system that provides what would be from a player's perspective realistic results.

Every area (or zone or whatever you want to call it) within my mud is part of a particular we ...
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