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  Topic: Data Structures & Grid-based MUDs
Blaidd

Replies: 13
Views: 31356

PostForum: Coding   Posted: Mon Apr 03, 2006 7:02 pm   Subject: Data Structures & Grid-based MUDs
How big a world are you talking about? It seems that it's not really necessary to have a life-sized world, because players won't be able to explore it all and you won't be able to generate decent cont ...
  Topic: Data Structures & Grid-based MUDs
Blaidd

Replies: 13
Views: 31356

PostForum: Coding   Posted: Mon Apr 03, 2006 2:13 pm   Subject: Data Structures & Grid-based MUDs
Since my last post here, I've been giving a lot of thought to MUDs. I'm currently in the process of writing a single player demo to show my team what the MUD might look like and so I can get some sugg ...
  Topic: Hosting solutions -- a rant
Blaidd

Replies: 15
Views: 40032

PostForum: General (Mud Related)   Posted: Sat Mar 11, 2006 11:46 pm   Subject: Hosting solutions -- a rant

It compiles at 8.1 megs currently (only 7.7 when it went down). Hell magic.c
is at 850k. The problem with the architechure is me. The fact that theres
over 1k affects and near 1k abilities for ...
  Topic: A "modern" MUD
Blaidd

Replies: 13
Views: 22056

PostForum: Design   Posted: Thu Mar 09, 2006 2:49 am   Subject: A "modern" MUD
Spazmatic,

That's exactly the sort of analysis I was looking for and our thoughts on the subject seem to pretty well follow the same lines.

I hadn't thought about it quite that way, but you are ...
  Topic: A "modern" MUD
Blaidd

Replies: 13
Views: 22056

PostForum: Design   Posted: Wed Mar 08, 2006 10:38 pm   Subject: A "modern" MUD
The Phantasmal lib for DGD is a good example. While excellent in many ways, it's too modern for its own good; its design and libraries bear almost no relation to more common mudlibs, so its adoption h ...
  Topic: A "modern" MUD
Blaidd

Replies: 13
Views: 22056

PostForum: Design   Posted: Wed Mar 08, 2006 4:52 pm   Subject: A "modern" MUD

Not being written in a 1980s language like C or C++ is always a good start. :twisted:

Well, granted there are newer languages out there that may be "better" depending on what you're tr ...
  Topic: A "modern" MUD
Blaidd

Replies: 13
Views: 22056

PostForum: Design   Posted: Wed Mar 08, 2006 3:02 pm   Subject: A "modern" MUD
Hello All,

I've been noticing lately while browsing the various MUD related forums that a lot of people have been complaining about existing MUD codebases being "so 1980s" or otherwise an ...
 
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