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  Topic: Strategies and Patterns: What roads would any dare to tread?
Burr

Replies: 25
Views: 56143

PostForum: General (Mud Related)   Posted: Thu Oct 20, 2005 9:10 pm   Subject: Strategies and Patterns: What roads would any dare to tread?
The existance of PD is a foundational aspect of the MUD. You do not shift your foundation and expect to retain player base.

Why not? The benefits that Mr. Bartle listed would be no different for ...
  Topic: Strategies and Patterns: What roads would any dare to tread?
Burr

Replies: 25
Views: 56143

PostForum: General (Mud Related)   Posted: Thu Oct 20, 2005 5:32 pm   Subject: Strategies and Patterns: What roads would any dare to tread?
(I couldn't remember my Gamasutra password, so I'm going on just what you provided...)

Mr. Bartle claims that muds with good genes will retain its playerbase. This makes sense to me. That claim i ...
  Topic: Strategies and Patterns: What roads would any dare to tread?
Burr

Replies: 25
Views: 56143

PostForum: General (Mud Related)   Posted: Wed Oct 19, 2005 11:48 pm   Subject: Strategies and Patterns: What roads would any dare to tread?
Surely a mud that has been up for four years without a change in playerbase could, in some owners' eyes, be deemed successful?

I agree with you on this point. Survival is an indicator of success. ...
  Topic: Strategies and Patterns: What roads would any dare to tread?
Burr

Replies: 25
Views: 56143

PostForum: General (Mud Related)   Posted: Tue Oct 18, 2005 10:56 pm   Subject: Strategies and Patterns: What roads would any dare to tread?
Spazmatic said: A) Those can be distinct concepts. Some of the oldest places around are talkers that have never grown. Some muds actually die because they push growth too hard, alienating their dedic ...
  Topic: Strategies and Patterns: What roads would any dare to tread?
Burr

Replies: 25
Views: 56143

PostForum: General (Mud Related)   Posted: Mon Oct 17, 2005 10:53 pm   Subject: Strategies and Patterns: What roads would any dare to tread?
Of the muds you deem successful, do you currently notice any trends in strategies for future growth or survival? Which ones look particularly effective or ineffective to you?

Do you notice any ope ...
  Topic: Creating a character market
Burr

Replies: 1
Views: 7592

PostForum: Design   Posted: Sun Aug 28, 2005 5:42 pm   Subject: Creating a character market
If all aspects of character creation were based on a point-buy system, including gold and equipment, then all characters who died could be evaluated as a certain number of points. Some of the benefit ...
  Topic: Real Life Time <--> MUD Time
Burr

Replies: 15
Views: 26421

PostForum: Design   Posted: Wed Aug 03, 2005 1:07 am   Subject: Real Life Time <--> MUD Time
Like all other design decisions, this will depend on the type of product you are envisioning. A social mud will probably tend towards real time, because of the importance of conversation and minute a ...
  Topic: Spell Effects
Burr

Replies: 20
Views: 27782

PostForum: Design   Posted: Fri Jul 15, 2005 12:15 pm   Subject: Communications
Depending on how detailed you want to get, it might also be useful to look at spells as manipulating any number of communications having a source, a message, a transmitter, a transmitted signal, a cha ...
  Topic: Zone nesting/amorphism?
Burr

Replies: 3
Views: 7833

PostForum: Design   Posted: Mon May 30, 2005 3:13 pm   Subject: Generalizing it a bit more...
You could generalize it a bit more by making it a many-to-many relationship. And since you are using a relational database, I don't think that should present any big problems.

A long river zone pa ...
  Topic: Implementation: identical PC names?
Burr

Replies: 49
Views: 119133

PostForum: Coding   Posted: Sun May 29, 2005 8:41 pm   Subject: Well, I suppose if I were writing it as a narrative...
I would use all names and even descriptions necessary to uniquely identify which Bob is doing what. If there are multiple ways of achieving this uniqueness, have it alternate between them somehow. T ...
  Topic: Best ideas, best practices.
Burr

Replies: 3
Views: 14733

PostForum: General (Mud Related)   Posted: Fri May 27, 2005 1:31 pm   Subject: Best ideas, best practices.
While reading through mud forum topics, I'll often come across an idea that seems so original or well thought that I am stunned for a brief moment. "I wish I had though of that," I'll think, or simpl ...
 
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