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  Topic: Rules for a mud "textinima" contest?
Dace

Replies: 4
Views: 23493

PostForum: General (Mud Related)   Posted: Sun Apr 16, 2006 8:20 pm   Subject: Rules for a mud "textinima" contest?
I think the best way to organise a contest would be to invite submissions of command/input logs, rather than output logs, and specify they must be useable on a publicly available codebase. That way th ...
  Topic: Rules for a mud "textinima" contest?
Dace

Replies: 4
Views: 23493

PostForum: General (Mud Related)   Posted: Sun Apr 16, 2006 11:35 am   Subject: Rules for a mud "textinima" contest?
I don't actually see how it could be restricted to ingame content, however.

Putting aside the fact that whoever's doing the log could write whatever they wished, what's to stop players from faking ...
  Topic: To rule or not to rule
Dace

Replies: 4
Views: 28777

PostForum: Administration   Posted: Sun Apr 16, 2006 11:28 am   Subject: To rule or not to rule
Would just like to interject my own little piece here.
On one of my muds, the rules were inspired by Godwars'
(And by inspired, I mean outright stolen from)

The Ten Commandments:

1) Shoot fir ...
  Topic: Hosting solutions -- a rant
Dace

Replies: 15
Views: 63602

PostForum: General (Mud Related)   Posted: Sun Apr 16, 2006 11:17 am   Subject: Re: Hosting solutions -- a rant

Typical wolfpaw.net cut and paste.
Package Name Price Description
Builder Account $9.99 USD 250 MB Space, 1 Mud, 1 Shell, 25MB Ram, 10% CPU
Development Mud Account $19.99 USD 400 MB Space, 2 Muds ...
 
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