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  Topic: Thought Experiment: Cliche-free Game Design

Replies: 11
Views: 30467

PostForum: Design   Posted: Fri Nov 16, 2007 1:41 am   Subject: Thought Experiment: Cliche-free Game Design
not just single creatures like that virtual lifeform sim from the 90s whose name I can't remember.
Creatures? (1, 2 and 3)
  Topic: Looking for player and admin feedback

Replies: 3
Views: 20961

PostForum: General (Mud Related)   Posted: Thu May 24, 2007 5:42 am   Subject: Re: Looking for player and admin feedback
1. Aside from MUD's, there exist Roleplay BBS's, PBBG's, MMORPG's, and plain old RPG's. What play format is your preference?
other than MUDs i play RPGs most out of that list

2. Given the opportun ...
  Topic: Graphicize this!

Replies: 6
Views: 29189

PostForum: Building   Posted: Mon Feb 13, 2006 10:24 am   Subject: Graphicize this!
everyones preferences would be different, mostly because some people have better imaginations than others.

some people might need a bit more 'coaching' than others.. so more descriptions are desire ...
  Topic: Naming objects

Replies: 20
Views: 41820

PostForum: Design   Posted: Thu Aug 11, 2005 12:11 am   Subject: Re: RE:
The 'name' stat has always been valueless in MUDs, what the hell is the point of it when you can simply parse the short description of the object?
the name value is also used to ADD extra things you ...
  Topic: Accessibility features?

Replies: 11
Views: 52389

PostForum: Design   Posted: Thu Jun 16, 2005 10:44 pm   Subject: Accessibility features?
if you think the prompt is spammy, imagine what it's like to type 'score' every time you want to check your hp!
as a player i usualy use the group or report commands (if they are available)
its usu ...
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