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  Topic: Monster builder
Delerak

Replies: 4
Views: 25778

PostForum: Design   Posted: Sat Nov 07, 2009 7:19 pm   Subject: Monster builder
There have been many a time at RPI muds where the sneaky underworld types have requested a disguise skill. It's always been shot down for one reason or another but I think your shape shift system woul ...
  Topic: Levelling: a psychological urge?
Delerak

Replies: 6
Views: 35695

PostForum: General (Mud Related)   Posted: Sat Nov 07, 2009 7:13 pm   Subject: Levelling: a psychological urge?
I would say that improvement is a psychological urge. I took psychology for college and it was pretty interesting. There have been many historical discoveries into the human mind, each theory is diffe ...
  Topic: Lands of Aethar converted to an HTML snapshot
Delerak

Replies: 3
Views: 24627

PostForum: General (Mud Related)   Posted: Sun Oct 11, 2009 7:56 am   Subject: Lands of Aethar converted to an HTML snapshot
This is great. It's like a record of a mud's areas and how they transitioned. Javascript or flash could do one even better by allowing for room echoes and other features of the virtual world to come t ...
  Topic: The Language Barrier. How to code it realistically.
Delerak

Replies: 13
Views: 47488

PostForum: Coding   Posted: Sat Aug 01, 2009 3:25 pm   Subject: The Language Barrier. How to code it realistically.
I much prefer the scrambled method as well. I was wondering how easy it would be to code in a database of words say for Dwarven to Common or something like this:

Hammer > Methrellor
Strength &g ...
  Topic: The Language Barrier. How to code it realistically.
Delerak

Replies: 13
Views: 47488

PostForum: Coding   Posted: Sat Aug 01, 2009 6:31 am   Subject: The Language Barrier. How to code it realistically.
I had a discussion recently on aim about languages in RPI muds and how they aren't coded realistically. We came to the solution that the only way it would work better than it already does would be to ...
  Topic: is there a backup of mudlab?
Delerak

Replies: 2
Views: 15247

PostForum: Meta   Posted: Sat Aug 01, 2009 6:20 am   Subject: is there a backup of mudlab?
MudLab is running on the same machine as my mud, so it's not going to vanish as long as I'm around. The discussions are slow, but I consider MudLab valuable as a idea archive as much as anything else ...
  Topic: Avoiding clan domination
Delerak

Replies: 10
Views: 25205

PostForum: Design   Posted: Mon Apr 28, 2008 7:17 am   Subject: Avoiding clan domination
I briefly read over the posts in this thread and I think I get the concepts presented.

Anyway, another thing you might want to consider are the age differentials between various characters in each ...
  Topic: Skillsets
Delerak

Replies: 2
Views: 12898

PostForum: Design   Posted: Mon Apr 28, 2008 6:20 am   Subject: Skillsets
I'm not familiar with Harnmaster, but I recall the character creation system in the RuneQuest pen and paper RPG allowed you to specify which skills your character had learned each year up until the po ...
  Topic: Getting this mud running.
Delerak

Replies: 20
Views: 72995

PostForum: Coding   Posted: Fri Mar 09, 2007 10:32 pm   Subject: Getting this mud running.
I don't know how I got this running. Somehow comm.c was screwing me up and I basically edited a few things in there, small things...anyway. Thanks to all you guys for your help.

-Del
  Topic: THEME: Ice Age race-war HnS/PK/RPI mud
Delerak

Replies: 14
Views: 63420

PostForum: Design   Posted: Thu Mar 08, 2007 5:11 pm   Subject: THEME: Ice Age race-war HnS/PK/RPI mud
This is ingenius. I would totally play at this MUD.
  Topic: Getting this mud running.
Delerak

Replies: 20
Views: 72995

PostForum: Coding   Posted: Thu Mar 08, 2007 2:30 am   Subject: Getting this mud running.
Also I cannot connect to that. It seems to be hanging.
  Topic: Getting this mud running.
Delerak

Replies: 20
Views: 72995

PostForum: Coding   Posted: Thu Mar 08, 2007 2:29 am   Subject: Update.
I changed one of my sql configuration files and now I am getting this.



[darksun@omen pp]$ ./start-server 4500 &
[1] 26286
[darksun@omen pp]$ rm: cannot lstat ` ...
  Topic: Getting this mud running.
Delerak

Replies: 20
Views: 72995

PostForum: Coding   Posted: Wed Mar 07, 2007 11:14 pm   Subject: Getting this mud running.
Yeah, I have mysql databases installed on the same server. And the mud compiles with it. I'll have to look into them now though. I am also running a phpbb off those mysql databases, so I know the foru ...
  Topic: Getting this mud running.
Delerak

Replies: 20
Views: 72995

PostForum: Coding   Posted: Wed Mar 07, 2007 6:50 am   Subject: Brief update.

It looks like your game was compiled against a liblua5.1.so that isn't visible to the system. Notice the "not found" below.

[darksun@omen bin]$ ldd server
libz.so.1 =&g ...
  Topic: Getting this mud running.
Delerak

Replies: 20
Views: 72995

PostForum: Coding   Posted: Fri Mar 02, 2007 10:47 pm   Subject: Getting this mud running.
Yeah, somethings really messed up. Because that lib/libc.so.6 file isn't even mine. It's the servers. Going to check into that now.
 
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