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  Topic: Dumb Question: Can RP get TOO intense?
HaiWolfe

Replies: 8
Views: 16619

PostForum: Roleplay   Posted: Sat Jun 04, 2005 2:27 am   Subject: Dumb Question: Can RP get TOO intense?
In my experience, I've found that many roleplay-heavy MUDs also have a very active forum community where players can kick back and relax. Although IC information is usually prohibited on said forums, ...
  Topic: Educational MUDs
HaiWolfe

Replies: 14
Views: 21121

PostForum: General (Mud Related)   Posted: Mon May 23, 2005 12:24 am   Subject: Educational MUDs
Thanks for the links, Spazmatic. I'll definitely be checking some of those out to get an idea of the field, and especially look forward to perusing Amy Bruckman's papers when I have more time later th ...
  Topic: Educational MUDs
HaiWolfe

Replies: 14
Views: 21121

PostForum: General (Mud Related)   Posted: Sun May 22, 2005 2:48 pm   Subject: Educational MUDs
I made a foray into the realm of educational MUDs via a google search this morning, partly out of curiosity and also because one of my backburner projects is a MUD combining roleplay with historical r ...
  Topic: Editting Post Bug
HaiWolfe

Replies: 1
Views: 5948

PostForum: Meta   Posted: Sun May 22, 2005 1:16 pm   Subject: Editting Post Bug
That's not so much a bug as a feature that prevents spammers from flooding the boards. Just wait for 30 seconds or so before hitting Submit and you'll be good to go. Smile
  Topic: Dumb question: Just what is a RPI?
HaiWolfe

Replies: 48
Views: 86252

PostForum: Roleplay   Posted: Sat May 21, 2005 4:04 am   Subject: Dumb question: Just what is a RPI?
What I'm trying to get at is that there is a dualistic nature to the debate: (1) The level of roleplay enforcement, and (2) the coded features of the MUD itself.

Could you enforce a strict level of ...
  Topic: Dumb question: Just what is a RPI?
HaiWolfe

Replies: 48
Views: 86252

PostForum: Roleplay   Posted: Sat May 21, 2005 3:54 am   Subject: Dumb question: Just what is a RPI?
Delerak named most of the common traits found in the handful of high profile MUDs that bear the RPI label. From what I've observed, I think the touchiness of the subject comes largely from semantics - ...
  Topic: Tools to run Roleplaying Events
HaiWolfe

Replies: 6
Views: 12967

PostForum: Roleplay   Posted: Mon May 16, 2005 8:00 pm   Subject: Tools to run Roleplaying Events
So do you think that having a tool, where if you need to say load an object or a mob, or tell a story, you've got in an app, and you can just click it the appropriate thing to the room you are in? Or ...
  Topic: Tools to run Roleplaying Events
HaiWolfe

Replies: 6
Views: 12967

PostForum: Roleplay   Posted: Mon May 16, 2005 5:40 pm   Subject: Tools to run Roleplaying Events
At the roleplaying games I've administrated at, I can't think of any special tools or code that we used to run events. Mainly what you need for an event to go smoothly is a lot of planning, ample comm ...
  Topic: Painting with words
HaiWolfe

Replies: 2
Views: 10049

PostForum: Building   Posted: Sat May 14, 2005 4:08 pm   Subject: Painting with words
When I first start planning the area, I create an "inspiration" file or excel spreadsheet, where I put all the less usual or evocative words for my theme as I think of them or find them in reference s ...
  Topic: Compass directions
HaiWolfe

Replies: 14
Views: 12345

PostForum: Design   Posted: Sat May 14, 2005 3:56 am   Subject: Compass directions
That does seem like a very good use for keyword exits, particularly in the way that you've described it. To be honest, I don't have very much experience with MUSHes and I've only seen keywords impleme ...
  Topic: Painting with words
HaiWolfe

Replies: 2
Views: 10049

PostForum: Building   Posted: Sat May 14, 2005 1:38 am   Subject: Painting with words
Everyone knows the saying that a picture is worth a thousand words. It's the reverse of this, painting a picture using only words, that is possibly not only the greatest challenge, but the greatest jo ...
  Topic: Compass directions
HaiWolfe

Replies: 14
Views: 12345

PostForum: Design   Posted: Fri May 13, 2005 10:33 pm   Subject: Compass directions
To be honest I'm not particularly fond of the ne/nw/se/sw directions, unless the rooms (or equivilent) are laid out in a grid (so that typing 'n' then 'e' will always take you to the same location as ...
  Topic: Compass directions
HaiWolfe

Replies: 14
Views: 12345

PostForum: Design   Posted: Fri May 13, 2005 9:00 pm   Subject: Compass directions
What are the advantages and disadvantages of a six-direction (NESWUD) versus ten-direction (adding NE,SE,SW,NW) movement system? The codebase I'm tinkering with currently uses the former, and I've bee ...
  Topic: NPC speech algorithms
HaiWolfe

Replies: 35
Views: 51679

PostForum: Design   Posted: Fri May 13, 2005 4:09 am   Subject: NPC speech algorithms
This reminded me of the currently out there, some of which can do a passable imitation of human conversation. I don't know how well such a thing could be integrated into a MUD, though.

One way to ...
  Topic: Staff hierarchies
HaiWolfe

Replies: 54
Views: 98407

PostForum: Administration   Posted: Fri May 13, 2005 3:55 am   Subject: Staff hierarchies
Here's a topic to get some discussion rolling in this forum. What are the different styles of hierarchy you've come across in MUDs and their admin staff? What are some that you've found to be the most ...
 
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