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  Topic: Has anyone compiled SimpleMUD?
HijacT

Replies: 1
Views: 14635

PostForum: Coding   Posted: Tue Aug 28, 2007 3:54 am   Subject: Has anyone compiled SimpleMUD?
Hey if anyone has seen SimpleMUD if you can compile it any help would be greatly appreciated. I wanted to use the BasicLIb and SocketLib libraries but it seems a no go.... Does anyone have a suggestio ...
  Topic: Has anyone compiled SimpleMUD?
HijacT

Replies: 1
Views: 14635

PostForum: Coding   Posted: Tue Aug 28, 2007 12:40 am   Subject: Has anyone compiled SimpleMUD?
Picked up a book called MUD Game Programming and have been unsuccessful in compiling it. It seems kind of buggy. Some people have tried to compile it here:

http://www.gammon.com.au/forum/bbshowpos ...
  Topic: Just need a bit of direction
HijacT

Replies: 2
Views: 11506

PostForum: Coding   Posted: Sat May 26, 2007 2:57 am   Subject: Just need a bit of direction
Hello I was writing my own MUD and was wondering if you guys had any experience or thoughts concerning a few things.

1) I was told by my professor (who is helping to host it) that telnet is a secur ...
  Topic: I saw the Zork source code the other day...
HijacT

Replies: 12
Views: 31618

PostForum: Coding   Posted: Tue Dec 12, 2006 6:37 am   Subject: I saw the Zork source code the other day...
Hey thanks for the replies. I see what you mean about using a linked list for inventory. I found a structure in merc.h which sort of answered my question -- having another separate linked list within ...
  Topic: I saw the Zork source code the other day...
HijacT

Replies: 12
Views: 31618

PostForum: Coding   Posted: Wed Dec 06, 2006 6:49 am   Subject: I saw the Zork source code the other day...
First, a little background... In my youth, my father got a job (he is a photographer) for a company called Infocom. He had to take pictures of the boxes in various things, like dunes and stuff. When h ...
  Topic: Which codebase should I use?
HijacT

Replies: 10
Views: 28121

PostForum: Newbie   Posted: Sun Nov 27, 2005 8:59 am   Subject: Which codebase should I use?
Thanks for the tip. I am up and running now. So far the only problem is that it isn't saving characters after the initial login. Some other things though:
All the documentation refers to Merc 2.1 whi ...
  Topic: Which codebase should I use?
HijacT

Replies: 10
Views: 28121

PostForum: Newbie   Posted: Thu Nov 17, 2005 11:58 pm   Subject: Which codebase should I use?
Cool, picked up the SDK and now only 2 errors....

1>Compiling...
1>comm.c
1>c:\_mudz\quickmud\work\quickmud\src\comm.c(52) : fatal error C1083: Cannot open include file: 'winsock.h': No ...
  Topic: Which codebase should I use?
HijacT

Replies: 10
Views: 28121

PostForum: Newbie   Posted: Thu Nov 17, 2005 8:16 am   Subject: Which codebase should I use?
Wow thanks for the tip. I picked up Visual C++ 2005 Express Edition and have been trying to figure it out presently. I tried compiling QuickMud but its having a problem opening winsock.h -- That and a ...
  Topic: Which codebase should I use?
HijacT

Replies: 10
Views: 28121

PostForum: Newbie   Posted: Tue Oct 25, 2005 8:42 am   Subject: Which codebase should I use?
Just wanted an opinion on which codebase to work with. I didn't want to program a mud from scratch but I wanted to modify a currently stable version. I have narrowed it down to Circlemud, ROM, MERC, a ...
 
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