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  Topic: Staff hierarchies
Iluvatar

Replies: 54
Views: 119422

PostForum: Administration   Posted: Fri May 13, 2005 4:00 am   Subject: Staff hierarchies
Holy carp! Talk about a controversial beginning! Well, I love it though and that's exactly the kind of question that draws meaningful, intelligent discussion and "opinion."

I've got to step back t ...
  Topic: Question for Moderators
Iluvatar

Replies: 15
Views: 26998

PostForum: Meta   Posted: Fri May 13, 2005 3:31 am   Subject: Question for Moderators
I asked Yui a few questions earlier by PM which led to a post here for moderator discussion...it should be self-explanatory.

Iluvatar,

I don't want to seem like I'm the super administrator that ...
  Topic: Movement speed vs weapon reach
Iluvatar

Replies: 24
Views: 25535

PostForum: Design   Posted: Thu May 12, 2005 2:07 pm   Subject: Movement speed vs weapon reach
That <scan> can be a powerful function and has tons of good uses and bad functions that have to be compensated for. You can enable individual abilities like <hide> and <sneak> but t ...
  Topic: Multiple sets of equipment
Iluvatar

Replies: 5
Views: 8671

PostForum: Design   Posted: Thu May 12, 2005 1:46 pm   Subject: Multiple sets of equipment
We're a H/S and have a similar function already but not nearly as automated as your system appears to be. Most carry backpacks or other containers with either fighting gear, leveling gear or things t ...
 
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