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  Topic: Implementation: identical PC names?
Jaruzel

Replies: 49
Views: 94174

PostForum: Coding   Posted: Thu Oct 20, 2005 10:30 am   Subject: Implementation: identical PC names?
Hi,

I'm jumping in really late here, and I know this thread has kinda veered of the original question, but I'm going to chip in anyway...

If you have a room full of Bobs how do you know who is w ...
  Topic: IP Tattletale
Jaruzel

Replies: 8
Views: 18163

PostForum: Newbie   Posted: Wed Aug 31, 2005 8:35 am   Subject: IP Tattletale
Just to add more options to the mix here...

I use http://www.TZO.com for my dynamic IP. They work perfectly. They also offer a smaller updater app, or larger one that contains a web server and oth ...
  Topic: Constraining Names to a Theme
Jaruzel

Replies: 16
Views: 38117

PostForum: Roleplay   Posted: Thu Jun 23, 2005 8:47 am   Subject: Constraining Names to a Theme
Disneys Toontown (no, no, no stay with me on this one...) offers up three sets of name-lists. Set 1: Title. Set 2: First Name. Set 3: Last Name.

So during character creation, you pick a entry from ...
  Topic: Sexist game-world balance
Jaruzel

Replies: 79
Views: 130413

PostForum: Design   Posted: Wed Jun 01, 2005 9:22 am   Subject: Sexist game-world balance
Despite what some believe women have a lower pain tolerance.

Care to back that up with scientific fact? Based on some of the ordeals that women go through (menstruation, childbirth), I'm sure you ...
  Topic: Best ideas, best practices.
Jaruzel

Replies: 3
Views: 11571

PostForum: General (Mud Related)   Posted: Fri May 27, 2005 1:46 pm   Subject: Best ideas, best practices.
A MUD-Wiki could provide this. Once the topic has been discussed to death, the thread instigator then summarises the conclusions on the Wiki. Over time a 'bible' of sorts should evolve.

-Jar.
  Topic: Popular Perma-death design?
Jaruzel

Replies: 13
Views: 15175

PostForum: Design   Posted: Wed May 25, 2005 7:26 am   Subject: Re: Popular Perma-death design?

1. Immortalizing the character in a hall of fame or scoreboard is the first way you can reward the player's work, especially if detailed stats are provided.


Expanding on this: Every structured ...
  Topic: Rolling your own? Why?
Jaruzel

Replies: 16
Views: 34829

PostForum: General (Mud Related)   Posted: Tue May 24, 2005 11:46 am   Subject: Rolling your own? Why?
I actually enjoy the creation process, more so than the playing process.

When I started my own codebase, I knew I could not write something that would equal the popular feature rich codebases out ...
  Topic: Compass directions
Jaruzel

Replies: 14
Views: 15756

PostForum: Design   Posted: Fri May 20, 2005 7:23 am   Subject: Compass directions
In my custom codebase, I opted for free-format exit keywords. Allowing for up to 10 exit keywords per room.

Each exit keyword has a short name and a long name, ie. N, North or P, Pub. At the codin ...
  Topic: Screen width
Jaruzel

Replies: 6
Views: 10790

PostForum: Meta   Posted: Thu May 19, 2005 7:29 am   Subject: Screen width
This is affecting me also. A Browser window any smaller than 1024x768 requires horizontal scrolling.

-Jar.
  Topic: Hello!
Jaruzel

Replies: 3
Views: 9214

PostForum: Meta   Posted: Wed May 18, 2005 2:09 pm   Subject: Hello!
Fair enough, I shall consider myself chastised then.

Thank you.

-Jar.
[Who will now shut up and only post when he has something to say.]
  Topic: Player-built worlds
Jaruzel

Replies: 10
Views: 13160

PostForum: Design   Posted: Wed May 18, 2005 2:08 pm   Subject: Player-built worlds
OK, sorry... I only scanned the other thread quickly. Yui Unifex referred to WoW and I took that to mean that he was talking about MMOGs _and_ MUDs.

As a newbie here, is Mudlab _just_ for text MUD ...
  Topic: Player-built worlds
Jaruzel

Replies: 10
Views: 13160

PostForum: Design   Posted: Wed May 18, 2005 11:51 am   Subject: Player-built worlds
I like this idea. In it's imaginary space, it certainly looks impressive.

What would concern me is, how to actually move all these changes about.

In a classic MMOG (such a new genre, and already ...
  Topic: Hello!
Jaruzel

Replies: 3
Views: 9214

PostForum: Meta   Posted: Wed May 18, 2005 7:53 am   Subject: Hello!
I noticed that there's not a sub-forum for newly registered people to say hi, So I'm posting my 'Hi' message here. Moderators feel free to nuke this post if it's inappropriate.

Anyway...

Hi, I'm ...
 
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