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  Topic: Hosting solutions -- a rant
Kyuss

Replies: 15
Views: 35491

PostForum: General (Mud Related)   Posted: Wed Aug 09, 2006 4:46 pm   Subject: Hosting solutions -- a rant
MUX/MUSH/MUD Game Hosting Services

MultiUser RolePlay Entertainment (MURPE) offers low-cost, high-speed online MUX/MUSH/MUD game hosting geared to that of both text and graphical-based online game ...
  Topic: *cricket noises*
Kyuss

Replies: 22
Views: 33863

PostForum: Meta   Posted: Mon Jul 24, 2006 10:32 am   Subject: *cricket noises*
I read here but as im not running a mud any more I am more like a troll
lurking underneath a bridge now a days...
  Topic: diku and huge numbers....
Kyuss

Replies: 19
Views: 38443

PostForum: Coding   Posted: Tue May 16, 2006 1:01 am   Subject: diku and huge numbers....
proof that you are much smarter then me.

I will spend the next few days or so digesting this post Smile
  Topic: cygwin and setmask
Kyuss

Replies: 3
Views: 13383

PostForum: Coding   Posted: Mon May 15, 2006 9:42 pm   Subject: cygwin and setmask
was a corrupted mob file Smile
  Topic: diku and huge numbers....
Kyuss

Replies: 19
Views: 38443

PostForum: Coding   Posted: Mon May 15, 2006 9:37 pm   Subject: diku and huge numbers....
traditional diku, is limited in scope by bitvector.


/* For players : specials.act */
#define PLR_BRIEF 1
#define PLR_NOSHOUT 2
#define PLR_COMPACT 4
#define PLR_DONTSET ...
  Topic: cygwin and setmask
Kyuss

Replies: 3
Views: 13383

PostForum: Coding   Posted: Mon May 15, 2006 7:27 pm   Subject: cygwin and setmask
compiled fine. almost even boots up, cept for inability to index mobs Sad

thanks
  Topic: cygwin and setmask
Kyuss

Replies: 3
Views: 13383

PostForum: Coding   Posted: Mon May 15, 2006 6:21 pm   Subject: cygwin and setmask
Followed the Sourcery instructions on compiling this far. How ever nothing
on the pages handles signal errors.

Any suggestions. I assume its a make file error someplace?

gcc acomm.o ...
  Topic: Hosting solutions -- a rant
Kyuss

Replies: 15
Views: 35491

PostForum: General (Mud Related)   Posted: Sun Apr 09, 2006 4:07 pm   Subject: Irony
So, with Dsl, I rig up a comp network, off a router to a pair of computers.

Getting the mud ready to boot up on the server.

The router is smoking like a cigar. The sizzling is apparent in the d ...
  Topic: Hosting solutions -- a rant
Kyuss

Replies: 15
Views: 35491

PostForum: General (Mud Related)   Posted: Sat Mar 11, 2006 4:22 pm   Subject: Hosting solutions -- a rant
Im not sure what a disk based system is -- I am not code smart. Rolling Eyes

Well, I know its my fault. Valgrind was only recently ported over to Bsd,
and I never got a chance to abuse it to find wher ...
  Topic: Hosting solutions -- a rant
Kyuss

Replies: 15
Views: 35491

PostForum: General (Mud Related)   Posted: Fri Mar 10, 2006 5:43 pm   Subject: Hosting solutions -- a rant
This is a rant, take with grain of salt, or pepper!

Is it just me or is the only choice advanced mud's are given for
hosting is just to host your own server? I mean WTF mate.

Server went down ...
  Topic: NPC <-> PC emotional attachment
Kyuss

Replies: 3
Views: 5889

PostForum: Design   Posted: Sat Jun 11, 2005 11:49 am   Subject: NPC <-> PC emotional attachment
I could only see this working as a means of economy control towards
shop keepers.

Vendor sells 1 in x items randomly.

Vendor loads in 30 different rooms, on 30 different days.
Mobs, never li ...
  Topic: Live port dev vs. live/builder port dichotomy?
Kyuss

Replies: 22
Views: 23762

PostForum: Design   Posted: Wed Jun 08, 2005 7:38 pm   Subject: Live port dev vs. live/builder port dichotomy?
I saw the Soulcode stay up for 11 days once, but this year I havent seen it
stay up past 6 days. A month, lol, lands would the players complain.

I of course would have to be out of state for this ...
  Topic: DeathTraps - are you for or against them?
Kyuss

Replies: 11
Views: 19855

PostForum: Building   Posted: Wed Jun 08, 2005 7:32 pm   Subject: DeathTraps - are you for or against them?
Dont have them as rooms, nor would the chars like that.

There are pitfalls where you can die, but again, your messing with the
characters work while the pfile is still alive.

When all else fa ...
  Topic: Thanks mudlab
Kyuss

Replies: 0
Views: 6917

PostForum: Meta   Posted: Wed Jun 08, 2005 3:29 am   Subject: Thanks mudlab
Nice to be able to post with people smarter then me on a level thats
mutualy understood by alot of people.
  Topic: [Design] Player skill vs. Character skill
Kyuss

Replies: 3
Views: 15498

PostForum: Articles   Posted: Wed Jun 08, 2005 3:27 am   Subject: [Design] Player skill vs. Character skill
Table top rpgs are more sense about the day to day adventure and a
more defined interaction between players.

CRPGs cant support the latter when compared.

Human on other side but still a mon ...
 
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