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  Topic: Active combat system?
Lared

Replies: 15
Views: 24821

PostForum: Design   Posted: Sat Sep 30, 2006 7:04 pm   Subject: Active combat system?
I've been playing around with some codebases as of late, lame.


k raid
Your pathetic chop misses a goblin raider's body.

[corrupt8942|100%|100%|89%]
Your adequate chop lacerates a go ...
  Topic: Too high an entry cost?
Lared

Replies: 21
Views: 30299

PostForum: Design   Posted: Fri Dec 16, 2005 2:55 pm   Subject: Too high an entry cost?
If I recall correctly, there was a Pern MUSH spin-off where the Guest characters were cows.

I like it! Cows wouldn't really be appropriate in all locations (they tend to be property and people wou ...
  Topic: Partial Command Matching
Lared

Replies: 10
Views: 24736

PostForum: Coding   Posted: Fri Dec 02, 2005 11:30 am   Subject: Partial Command Matching
Perhaps here's an option that addresses this problem as well as your original one. Do away with command completion. Now, observe that there is regularity between the abbreviations that players use for ...
  Topic: Threading in Text MUDs
Lared

Replies: 16
Views: 45484

PostForum: Coding   Posted: Fri Dec 02, 2005 11:27 am   Subject: Re: I disagree...
Unless you've got a multi-core system, threading does you no favors, and instead creates race conditions and other delightful errors of the logical flavor.

I don't really see the value.

In 3-5 y ...
  Topic: Threading in Text MUDs
Lared

Replies: 16
Views: 45484

PostForum: Coding   Posted: Fri Dec 02, 2005 12:12 am   Subject: Threading in Text MUDs
Unless you've got a multi-core system, threading does you no favors, and instead creates race conditions and other delightful errors of the logical flavor.

I don't really see the value.
  Topic: Too high an entry cost?
Lared

Replies: 21
Views: 30299

PostForum: Design   Posted: Thu Dec 01, 2005 10:10 pm   Subject: Re: Too high an entry cost?

Looking through their chargen, though, I was entirely turned off. It's not the race selections or classes or any of that.

It's the idea that, just to get into the game and look around to see if i ...
  Topic: Too high an entry cost?
Lared

Replies: 21
Views: 30299

PostForum: Design   Posted: Wed Nov 30, 2005 8:47 pm   Subject: Too high an entry cost?
Something I've just noticed...

A friend of mine wanted me to play a RPI/RP-enforced MUD. I'm an experienced roleplayer, been doing it for quite a few years, and I've played RP-enforced/RPI MUDs bef ...
  Topic: Suggestion: IRC channel.
Lared

Replies: 1
Views: 8821

PostForum: Meta   Posted: Fri Oct 21, 2005 7:43 pm   Subject: Suggestion: IRC channel.
See the subject, heh...I'm friends with someone who runs a very reliable, very stable private IRC server. If anyone's interested, I could try to get an IRC channel set up for MudLab.

Of course, the ...
  Topic: Constraining Names to a Theme
Lared

Replies: 16
Views: 41115

PostForum: Roleplay   Posted: Sun Oct 16, 2005 2:50 pm   Subject: Constraining Names to a Theme
Heh. I should have mentioned the "no nonsense names" bit; it's in the name policy I've written up for my current project. I guess I figured it was just pretty obvious.

Besides, "Abcdefghijklmnopqrs ...
  Topic: More license talk (GPL and others)
Lared

Replies: 6
Views: 17405

PostForum: General (Mud Related)   Posted: Sun Oct 16, 2005 2:46 pm   Subject: More license talk (GPL and others)
I realize it's no longer the GPL when modified, but I still call it the GPL for convenience's sake--much like how Linus Torvalds still calls the Linux kernel license the GPL even though it isn't quite ...
  Topic: More license talk (GPL and others)
Lared

Replies: 6
Views: 17405

PostForum: General (Mud Related)   Posted: Fri Oct 14, 2005 7:18 pm   Subject: More license talk (GPL and others)
I'm wondering if anyone's ever considered doing anything with the GPL for their MUD codebases. I'm seriously considering it for my current project, though with a couple of revisions:

-Plug the "ser ...
  Topic: IP Tattletale
Lared

Replies: 8
Views: 20004

PostForum: Newbie   Posted: Mon Oct 10, 2005 3:24 pm   Subject: IP Tattletale
Fair enough.
  Topic: Dynamic social system -> eliminate 'emote' !
Lared

Replies: 18
Views: 22853

PostForum: Design   Posted: Mon Oct 10, 2005 3:24 pm   Subject: Dynamic social system -> eliminate 'emote' !
Sure--but most MUDs already have it built-in. It's called an alias.

No, I don't think it is because you may want to define multilple strings depending on desired detail and whether the social is ta ...
  Topic: Grammarizer - SAY parser
Lared

Replies: 3
Views: 16408

PostForum: Coding   Posted: Mon Oct 10, 2005 3:17 pm   Subject: Grammarizer - SAY parser
Spazmatic:

I should have really mentioned beforehand that I am a very hack coder. The idea is interesting, but beyond my capabilities. I do appreciate the suggestion, though.

KaVir:

Many good ...
  Topic: IP Tattletale
Lared

Replies: 8
Views: 20004

PostForum: Newbie   Posted: Sun Oct 09, 2005 4:09 pm   Subject: IP Tattletale
Windows truly loves copyovers--the system does it for you!

Ohwait. That's a crash. Very Happy
 
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