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  Topic: Sources of equipment

Replies: 16
Views: 25002

PostForum: Design   Posted: Sun Mar 18, 2007 1:29 am   Subject: Sources of equipment
I have devised a system where crafting is where a majority of the wearable items come from. However, to be able to craft items you have to get the loot from mobs and certain items from stores. Mobs lo ...
  Topic: Design proposal for religious powers

Replies: 9
Views: 12782

PostForum: Design   Posted: Tue Mar 13, 2007 10:34 pm   Subject: Design proposal for religious powers
I have priests in my game and I have come up with a 'dual mana' system for them. I call them Faith and Favor points. Essentially, Faith points are earned by using Favor points to do the regular priest ...
  Topic: Which codebase should I use?

Replies: 10
Views: 29448

PostForum: Newbie   Posted: Wed Jan 03, 2007 10:28 pm   Subject: Which codebase should I use?
I highly recommend taking a look at the CWG (circle with goodies) stuff. You have to register, but they have 4 distrobutions now. Including CircleMUd 3.5 which they took over.
  Topic: The Monster Thread

Replies: 33
Views: 102691

PostForum: Design   Posted: Wed Jan 03, 2007 9:36 pm   Subject: The Monster Thread
So in some sense you are suggesting hooks on mobs to add additional commands at certain times. Like looking at a golam and seeing the glyph on the forehead would have something like

"A glowing ...
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