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  Topic: Active combat system?
Lindahl

Replies: 15
Views: 23435

PostForum: Design   Posted: Thu Oct 05, 2006 7:54 pm   Subject: Active combat system?
Using more visual concepts, I use a combination of balance, fatigue, and focus in a similar fashion to action points. Balance represents skill ability. Fatigue represents physical ability. Focus repre ...
  Topic: Asynchronous console input in C++
Lindahl

Replies: 9
Views: 28459

PostForum: Coding   Posted: Mon Aug 28, 2006 9:46 pm   Subject: Asynchronous console input in C++
The most general way to do this in a POSIX (most unices) environment would be to set the file descriptor to non-blocking, using fcntl (see the man pages for exact syntax). If there's no input to be re ...
  Topic: Coding moments you'd like to forget
Lindahl

Replies: 11
Views: 24221

PostForum: Coding   Posted: Tue Aug 15, 2006 9:06 pm   Subject: Coding moments you'd like to forget
Been a while since I posted here, but this just happened recently and it's pretty funny. I work with embedded systems, so we often have to create and modify various embedded root file systems (RFS). O ...
  Topic: Data Structures & Grid-based MUDs
Lindahl

Replies: 13
Views: 29041

PostForum: Coding   Posted: Fri Apr 28, 2006 3:28 pm   Subject: Data Structures & Grid-based MUDs
It's cumbersome because it requires the user to half-remember a sequence of nesw to move themselves through a multi-room region. It's much simpler to follow a windy path by typing 'follow path', or so ...
  Topic: Data Structures & Grid-based MUDs
Lindahl

Replies: 13
Views: 29041

PostForum: Coding   Posted: Thu Apr 06, 2006 3:00 pm   Subject: Data Structures & Grid-based MUDs
Keep in mind that directional (n,e,s,w - grids) systems are also cumbersome for players, not just for storage and building. A region-based system with target-based movement is much more suitable to al ...
  Topic: In-game representations of out-of-game activities
Lindahl

Replies: 10
Views: 19953

PostForum: Design   Posted: Sun Jan 01, 2006 1:50 am   Subject: In-game representations of out-of-game activities
The only relation that should exist between an outside environment and the direct environment would be one to generate true random numbers - which is only necessary for security. Anything beyond that ...
  Topic: Cathyle Project Website
Lindahl

Replies: 5
Views: 15194

PostForum: General (Mud Related)   Posted: Wed Dec 21, 2005 1:41 pm   Subject: Cathyle Project Website
Good to see you guys might be up and running again. I was anxious to check things out.

Ed's still a figure not frequently seen, and as such, I haven't been diligent in development (I work on it no ...
  Topic: Creating a custom scripting language
Lindahl

Replies: 41
Views: 93553

PostForum: Coding   Posted: Tue Dec 20, 2005 1:24 pm   Subject: Creating a custom scripting language
What Self does is change the property map to an object layout map, sharing this between all objects of the same shape (i.e. they have the same properties).

Thanks for the clarification - I can skip ...
  Topic: Creating a custom scripting language
Lindahl

Replies: 41
Views: 93553

PostForum: Coding   Posted: Mon Dec 19, 2005 7:05 pm   Subject: Creating a custom scripting language
Not that I expect anyone to go and implement polymorphic inline caches for a mud server, but at least the map optimization (see this paper for details) and possibly a few others.

If anyone were to, ...
  Topic: Cathyle Project Website
Lindahl

Replies: 5
Views: 15194

PostForum: General (Mud Related)   Posted: Fri Dec 16, 2005 7:17 pm   Subject: Cathyle Project Website
Thanks Eiz. After browsing the restored site, it is rather unfriendly to some browsers - something I intend to fix eventually. That said, some content is even inaccessible for some reason - it used to ...
  Topic: Threading in Text MUDs
Lindahl

Replies: 16
Views: 43555

PostForum: Coding   Posted: Fri Dec 16, 2005 7:06 pm   Subject: Threading in Text MUDs
A somewhat relevant link:

http://www.mudconnector.com/discuss/discuss.cgi?mode=MSG&area=adv_code&message=10847

I also wrote a brief outline of natural logic seperations in MUDs to aid mu ...
  Topic: Cathyle Project Website
Lindahl

Replies: 5
Views: 15194

PostForum: General (Mud Related)   Posted: Fri Dec 16, 2005 6:07 pm   Subject: Cathyle Project Website
Brian Lindahl
Development Director
The Cathyle Project
www.cathyleproject.com


Off topic here, but your WWW link doesn't work (at least for me) and I was curious to learn more.

My former ...
  Topic: Creating a custom scripting language
Lindahl

Replies: 41
Views: 93553

PostForum: Coding   Posted: Fri Dec 16, 2005 5:48 pm   Subject: Creating a custom scripting language
I'm using a property method for my Mud Engine in VB.Net similar to what shasarak describes, except it's all in compiled bytecode instead of a scripting language. The key factors I would like to point ...
  Topic: Parsing user input.
Lindahl

Replies: 21
Views: 22608

PostForum: Design   Posted: Sun Sep 25, 2005 5:35 pm   Subject: Re: Parsing user input.
Well lets consider why you'd want to try to create a real english parser. There are two reasons - one is just to do it, its a neat feature, the other is to make life easier for your users. The first r ...
  Topic: Naming objects
Lindahl

Replies: 20
Views: 23721

PostForum: Design   Posted: Fri Aug 12, 2005 11:20 am   Subject: Naming objects
The challenge is in self referential commands like...
> get the sword from the sack and sharpen it.

Sharpen what? The sack or the sword?

Isn't it as simple as applying the action to the di ...
 
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