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  Topic: Hit Locations, Armor versus Weapon Types
Mabus

Replies: 9
Views: 18060

PostForum: Design   Posted: Thu Aug 06, 2009 5:37 pm   Subject: Hit Locations, Armor versus Weapon Types
So the armour soak isn't based on the damage type, but on the message type?

What exactly is the damage type used for then? Is it just for cosmetics?
The armor during weapon melee will depend on t ...
  Topic: Hit Locations, Armor versus Weapon Types
Mabus

Replies: 9
Views: 18060

PostForum: Design   Posted: Wed Aug 05, 2009 9:59 pm   Subject: Hit Locations, Armor versus Weapon Types
Interesting, you have 'natural' for all natural weapons? Would that even include claws, spiked tails, etc?
"Natural" (not to be confused with the "NATURAL" damage-type) weapons a ...
  Topic: Hit Locations, Armor versus Weapon Types
Mabus

Replies: 9
Views: 18060

PostForum: Design   Posted: Wed Aug 05, 2009 6:16 pm   Subject: Hit Locations, Armor versus Weapon Types
Which 12, out of interest? And do you allow individual weapons to inflict multiple damage types?
"NATURAL", //0
"SLASHING", //1
"PIERCING", / ...
  Topic: Hit Locations, Armor versus Weapon Types
Mabus

Replies: 9
Views: 18060

PostForum: Design   Posted: Wed Aug 05, 2009 9:21 am   Subject: Hit Locations, Armor versus Weapon Types
I assume you have different damage types, so that a sword can cut and a hammer can bash?
Yes, 12 separate damage types exist.

And presumably armour has a different effectiveness against each damag ...
  Topic: Hit Locations, Armor versus Weapon Types
Mabus

Replies: 9
Views: 18060

PostForum: Design   Posted: Wed Aug 05, 2009 5:51 am   Subject: Hit Locations, Armor versus Weapon Types
I have been working on a non-auto timed combat system for our game for a while, and have the code for timing working just spiffy (but still subject to further changes).

But, I was rather perplexed ...
  Topic: The Language Barrier. How to code it realistically.
Mabus

Replies: 13
Views: 20744

PostForum: Coding   Posted: Tue Aug 04, 2009 11:17 pm   Subject: The Language Barrier. How to code it realistically.
I was wondering how easy it would be to code in a database of words say for Dwarven to Common or something like this:

Hammer > Methrellor
Strength > Halaa
Strength and Honor > Halaa va S ...
  Topic: Potions and hoarding
Mabus

Replies: 23
Views: 40227

PostForum: Design   Posted: Thu Mar 19, 2009 2:26 am   Subject: Potions and hoarding
Just throwing out suggestions.

If I remember, you game is not a role-play game, but instead a PvP game. In a case such as that you could hard limit the amount of potions able to be carried in inven ...
  Topic: Potions and hoarding
Mabus

Replies: 23
Views: 40227

PostForum: Design   Posted: Wed Mar 18, 2009 12:19 am   Subject: Potions and hoarding
Interesting thread. Glad I registered here.

I could see giving potions a lifespan, and having them become useless after X time. Why hoard if they only last a day? This could require setting the dat ...
 
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