Author |
Message |
Topic: Re-calibrating item balance across the entire game |
Molly O'Hara
Replies: 12
Views: 34881
|
Forum: Building Posted: Tue Jul 10, 2007 5:46 am Subject: Re-calibrating item balance across the entire game |
I'd say one of the main problem with balance is to keep your Builders in check. It's pretty easy to keep the balance if you do everything yourself, but once you have several different builders involve ... |
Topic: Mudlab Advertisement? |
Molly O'Hara
Replies: 4
Views: 16156
|
Forum: Meta Posted: Mon Apr 30, 2007 5:01 am Subject: Mudlab Advertisement? |
I got that mail too. |
Topic: Sources of equipment |
Molly O'Hara
Replies: 16
Views: 31335
|
Forum: Design Posted: Sun Mar 18, 2007 7:20 am Subject: Sources of equipment |
I go for a combination myself.
My MUD is Quest intensive, so most of the best items come from the hardest Quests, but since many players don't succeed in solving those, they have to settle for seco ... |
Topic: THEME: Ice Age race-war HnS/PK/RPI mud |
Molly O'Hara
Replies: 14
Views: 49476
|
Forum: Design Posted: Thu Mar 08, 2007 5:52 am Subject: THEME: Ice Age race-war HnS/PK/RPI mud |
Some scientists claim that the Neanderthals were eventually hunted down and made extinct by a 'new' hairless human race, also known as Cro Magnon, (after the area in southern France - northern Spain w ... |
Topic: Tragedy in muds |
Molly O'Hara
Replies: 4
Views: 12534
|
Forum: Design Posted: Thu Nov 09, 2006 7:12 am Subject: Tragedy in muds |
I've designed a couple of quests where the player gets a choice of what path to pursue. He can either do the good thing, for instance save the young prince held prisoner by a cruel wizard, or join the ... |
Topic: Policing public channels |
Molly O'Hara
Replies: 18
Views: 54798
|
Forum: Administration Posted: Sat Oct 28, 2006 8:21 am Subject: Policing public channels |
Coventry only blocks channels, socials and emotes, plus messages over note and boards, everything else is displayed normally. You could group with a coventried player and go hunting with him, you coul ... |
Topic: Policing public channels |
Molly O'Hara
Replies: 18
Views: 54798
|
Forum: Administration Posted: Fri Oct 27, 2006 9:15 am Subject: Policing public channels |
It's funny how things like this seem to vary over time. We've had similar experiences as KaVir in our Mud, but it's not consistent. Usually the problems are connnected to a couple of players having a ... |
Topic: Servers - performance contra price |
Molly O'Hara
Replies: 6
Views: 26257
|
Forum: Administration Posted: Fri Oct 27, 2006 8:16 am Subject: Servers - performance contra price |
I guess you very much get what you pay for.
And since we cannot afford to pay much, we've decided to stay with our current server for the time being, but not rely on them for backups that obviously d ... |
Topic: Servers - performance contra price |
Molly O'Hara
Replies: 6
Views: 26257
|
Forum: Administration Posted: Mon Oct 23, 2006 7:07 am Subject: Servers - performance contra price |
I'm not sure whether the somewhat rigid no-advertising rule on this Forum allows the discussion of servers and their reliability in comparison with the price.
If it doesn't, just remove this post. ... |
Topic: OOC threats outside the game how do you handle them? |
Molly O'Hara
Replies: 8
Views: 28363
|
Forum: Administration Posted: Fri Sep 29, 2006 4:20 pm Subject: OOC threats outside the game how do you handle them? |
The thing is, if this guy really is 'serious', he'll have access to multiple IP addresses. So how would telling the Mud hosting provider about one of them help? He most likely wouldn't use that in any ... |
Topic: OOC threats outside the game how do you handle them? |
Molly O'Hara
Replies: 8
Views: 28363
|
Forum: Administration Posted: Fri Sep 29, 2006 12:12 pm Subject: OOC threats outside the game how do you handle them? |
I thought we might discuss policies and practice about dealing with rogue players, who threaten - or actually damage - your Mud from a perspective outside the game, i.e. ddosing, server attacks or h ... |
Topic: Ideas for a Bard class |
Molly O'Hara
Replies: 14
Views: 34419
|
Forum: Design Posted: Mon Sep 25, 2006 9:12 pm Subject: Ideas for a Bard class |
In my mind Bard is mostly a non-combatant, social-oriented Class, and as such more suited for a RP environment than Hack'n'slash. I always thought that damaging mobs with singing or playing the flute ... |
Topic: "Show, don't tell" |
Molly O'Hara
Replies: 19
Views: 57611
|
Forum: Building Posted: Mon Sep 04, 2006 6:54 am Subject: "Show, don't tell" |
What is considered 'good building' varies from Mud to Mud.
It has to do with the theme of the Mud, whether it is PK, RP or Hack'n'slash oriented, what races and classes it has, etc.
To take a very ... |
Topic: Estimating how tough a mob is |
Molly O'Hara
Replies: 5
Views: 13159
|
Forum: Design Posted: Sat Aug 12, 2006 6:52 am Subject: Estimating how tough a mob is |
I have done something that probably at least might be applicable, although it is a different approach. It is a script - (I am no coder) - that is set up to load a number of mobs adapted to the players ... |
Topic: Game and Website Integration |
Molly O'Hara
Replies: 1
Views: 8093
|
Forum: Design Posted: Sat Aug 12, 2006 6:23 am Subject: Game and Website Integration |
many people often peruse websites while playing.
It's the other way around too - quite often you can access websites, even when you are blocked from telnet access by a firewall. I remember being a ... |
|