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  Topic: Re-calibrating item balance across the entire game
Molly O'Hara

Replies: 12
Views: 26926

PostForum: Building   Posted: Tue Jul 10, 2007 5:46 am   Subject: Re-calibrating item balance across the entire game
I'd say one of the main problem with balance is to keep your Builders in check. It's pretty easy to keep the balance if you do everything yourself, but once you have several different builders involve ...
  Topic: Mudlab Advertisement?
Molly O'Hara

Replies: 4
Views: 12212

PostForum: Meta   Posted: Mon Apr 30, 2007 5:01 am   Subject: Mudlab Advertisement?
I got that mail too.
  Topic: Sources of equipment
Molly O'Hara

Replies: 16
Views: 22655

PostForum: Design   Posted: Sun Mar 18, 2007 7:20 am   Subject: Sources of equipment
I go for a combination myself.

My MUD is Quest intensive, so most of the best items come from the hardest Quests, but since many players don't succeed in solving those, they have to settle for seco ...
  Topic: THEME: Ice Age race-war HnS/PK/RPI mud
Molly O'Hara

Replies: 14
Views: 39409

PostForum: Design   Posted: Thu Mar 08, 2007 5:52 am   Subject: THEME: Ice Age race-war HnS/PK/RPI mud
Some scientists claim that the Neanderthals were eventually hunted down and made extinct by a 'new' hairless human race, also known as Cro Magnon, (after the area in southern France - northern Spain w ...
  Topic: Tragedy in muds
Molly O'Hara

Replies: 4
Views: 9160

PostForum: Design   Posted: Thu Nov 09, 2006 7:12 am   Subject: Tragedy in muds
I've designed a couple of quests where the player gets a choice of what path to pursue. He can either do the good thing, for instance save the young prince held prisoner by a cruel wizard, or join the ...
  Topic: Policing public channels
Molly O'Hara

Replies: 18
Views: 41950

PostForum: Administration   Posted: Sat Oct 28, 2006 8:21 am   Subject: Policing public channels
Coventry only blocks channels, socials and emotes, plus messages over note and boards, everything else is displayed normally. You could group with a coventried player and go hunting with him, you coul ...
  Topic: Policing public channels
Molly O'Hara

Replies: 18
Views: 41950

PostForum: Administration   Posted: Fri Oct 27, 2006 9:15 am   Subject: Policing public channels
It's funny how things like this seem to vary over time. We've had similar experiences as KaVir in our Mud, but it's not consistent. Usually the problems are connnected to a couple of players having a ...
  Topic: Servers - performance contra price
Molly O'Hara

Replies: 6
Views: 19142

PostForum: Administration   Posted: Fri Oct 27, 2006 8:16 am   Subject: Servers - performance contra price
I guess you very much get what you pay for.
And since we cannot afford to pay much, we've decided to stay with our current server for the time being, but not rely on them for backups that obviously d ...
  Topic: Servers - performance contra price
Molly O'Hara

Replies: 6
Views: 19142

PostForum: Administration   Posted: Mon Oct 23, 2006 7:07 am   Subject: Servers - performance contra price
I'm not sure whether the somewhat rigid no-advertising rule on this Forum allows the discussion of servers and their reliability in comparison with the price.

If it doesn't, just remove this post. ...
  Topic: OOC threats outside the game – how do you handle them?
Molly O'Hara

Replies: 8
Views: 22160

PostForum: Administration   Posted: Fri Sep 29, 2006 4:20 pm   Subject: OOC threats outside the game – how do you handle them?
The thing is, if this guy really is 'serious', he'll have access to multiple IP addresses. So how would telling the Mud hosting provider about one of them help? He most likely wouldn't use that in any ...
  Topic: OOC threats outside the game – how do you handle them?
Molly O'Hara

Replies: 8
Views: 22160

PostForum: Administration   Posted: Fri Sep 29, 2006 12:12 pm   Subject: OOC threats outside the game – how do you handle them?
I thought we might discuss policies and practice about dealing with ‘rogue’ players, who threaten - or actually damage - your Mud from a perspective outside the game, i.e. ddosing, server attacks or h ...
  Topic: Ideas for a Bard class
Molly O'Hara

Replies: 14
Views: 26824

PostForum: Design   Posted: Mon Sep 25, 2006 9:12 pm   Subject: Ideas for a Bard class
In my mind Bard is mostly a non-combatant, social-oriented Class, and as such more suited for a RP environment than Hack'n'slash. I always thought that damaging mobs with singing or playing the flute ...
  Topic: "Show, don't tell"
Molly O'Hara

Replies: 19
Views: 45290

PostForum: Building   Posted: Mon Sep 04, 2006 6:54 am   Subject: "Show, don't tell"
What is considered 'good building' varies from Mud to Mud.
It has to do with the theme of the Mud, whether it is PK, RP or Hack'n'slash oriented, what races and classes it has, etc.

To take a very ...
  Topic: Estimating how tough a mob is
Molly O'Hara

Replies: 5
Views: 9641

PostForum: Design   Posted: Sat Aug 12, 2006 6:52 am   Subject: Estimating how tough a mob is
I have done something that probably at least might be applicable, although it is a different approach. It is a script - (I am no coder) - that is set up to load a number of mobs adapted to the players ...
  Topic: Game and Website Integration
Molly O'Hara

Replies: 1
Views: 5983

PostForum: Design   Posted: Sat Aug 12, 2006 6:23 am   Subject: Game and Website Integration
many people often peruse websites while playing.

It's the other way around too - quite often you can access websites, even when you are blocked from telnet access by a firewall. I remember being a ...
 
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