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  Topic: Avoiding botting through code

Replies: 33
Views: 69153

PostForum: Design   Posted: Fri Jul 29, 2005 11:47 am   Subject: Avoiding botting through code
Easy, since the EXP points (or whatever you call them) that are gotten by bot players are all from the same activities, you should code a diminishing return points system for doing the same thing.
  Topic: Reputation system design

Replies: 7
Views: 11514

PostForum: Design   Posted: Fri Jun 24, 2005 3:14 pm   Subject: Reputation system design
3. Your 'fame' stat is calculated by the average absolute value of all your reputations. In other words, you gain just as much fame from being 'absolutely hated' by a guild as you do being 'absolutely ...
  Topic: Threading in Text MUDs

Replies: 16
Views: 48315

PostForum: Coding   Posted: Wed Jun 08, 2005 5:41 am   Subject: Threading in Text MUDs
Most MUDs around (Dikus, i'm looking at you) are single threaded. While this makes for a simple design, it prevents the MUD from benefiting from the advantages of a threaded model.

In a regular gra ...
  Topic: Live port dev vs. live/builder port dichotomy?

Replies: 22
Views: 29212

PostForum: Design   Posted: Wed Jun 08, 2005 5:31 am   Subject: Sandboxing
I am for the Builder Port model.

The fact is, builders generally have access to way more commands than regular mortals, and since these commands are usually more powerful (ie they allow to change t ...
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