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  Topic: Suggestion to eliminate spammers
Pheralan

Replies: 4
Views: 9485

PostForum: Meta   Posted: Fri Dec 08, 2006 7:25 pm   Subject: Suggestion to eliminate spammers
I've got a good, strong tree in my backyard if you're willing to ship them here. Very Happy
  Topic: DeathTraps - are you for or against them?
Pheralan

Replies: 11
Views: 17019

PostForum: Building   Posted: Thu Jun 09, 2005 11:55 pm   Subject: DeathTraps - are you for or against them?
For instance they could be 'The bottom of the precipice' or 'A boiling pool of red-hot lava' or 'The glowing core of the Sun', places where it would make sense that you not would only die instantly, b ...
  Topic: DeathTraps - are you for or against them?
Pheralan

Replies: 11
Views: 17019

PostForum: Building   Posted: Thu Jun 09, 2005 4:47 am   Subject: DeathTraps - are you for or against them?
I find DTs distasteful, myself. I have two reasons. One: Anything that doesn't allow the character a chance to save themselves is a problem. As Tyche said, some traps can be terribly difficult to avoi ...
  Topic: Dumb Question: Can RP get TOO intense?
Pheralan

Replies: 8
Views: 16643

PostForum: Roleplay   Posted: Sat Jun 04, 2005 2:21 pm   Subject: Dumb Question: Can RP get TOO intense?
They're asocial control freaks that won't get invited back to play with those who do passionately love role-playing with real people.

I'd have to agree with most of what Tyche said. Many roleplay ...
  Topic: New Player Introductions
Pheralan

Replies: 7
Views: 13918

PostForum: General (Mud Related)   Posted: Wed Jun 01, 2005 3:04 pm   Subject: New Player Introductions
One method I've seen work fairly well, assuming your game makes use of good mprogs, is have a mob that comes up to a new player and just starts talking to them. Don't make it scroll fast, or anything, ...
  Topic: Crafting recipes and system efficiency
Pheralan

Replies: 5
Views: 5727

PostForum: Design   Posted: Wed Jun 01, 2005 3:02 pm   Subject: Crafting recipes and system efficiency
I'd say a mix between B and D. Making it so that your players have to find the recipe first through trial and error, but once they have it, the game keeps track of the fact that they know it. i.e. You ...
  Topic: Sexist game-world balance
Pheralan

Replies: 79
Views: 109819

PostForum: Design   Posted: Wed Jun 01, 2005 12:19 pm   Subject: Sexist game-world balance
I've seen a decent implementation of gender differences on a game, not a Mud. In Morrowind, the female characters differ in STARTING stats than their male counterparts, thus showing a distinction betw ...
  Topic: Popular Perma-death design?
Pheralan

Replies: 13
Views: 11562

PostForum: Design   Posted: Thu May 26, 2005 12:03 pm   Subject: Popular Perma-death design?
I thought up another idea while laying down to sleep last night. A possible alternative to straight permadeath, if you have divine magic in your game, is to turn people into a "Soul" for X amount of t ...
  Topic: Dumb question: Just what is a RPI?
Pheralan

Replies: 48
Views: 86430

PostForum: Roleplay   Posted: Thu May 26, 2005 11:59 am   Subject: Dumb question: Just what is a RPI?
To that list I would probably add Southlands - I've never played it myself, but from what I understand it shares those four features, and has been around for quite some time.

Crap, I forgot all abo ...
  Topic: Dumb question: Just what is a RPI?
Pheralan

Replies: 48
Views: 86430

PostForum: Roleplay   Posted: Wed May 25, 2005 6:43 pm   Subject: Dumb question: Just what is a RPI?
Thus, my Original Question: Which are the ones that you called the 'currently large' RPI MUDs?
I'd imagine that Traithe was speaking about Shadows of Isildur, Armageddon, harshlands (and its derivati ...
  Topic: Popular Perma-death design?
Pheralan

Replies: 13
Views: 11562

PostForum: Design   Posted: Wed May 25, 2005 4:25 am   Subject: Popular Perma-death design?
1. Permadeath should be an optional choice, either in character creation, or later during the game (Perhaps after the player's first death?). If the feature is optional, it allows players that arent i ...
  Topic: Staff hierarchies
Pheralan

Replies: 54
Views: 98620

PostForum: Administration   Posted: Sat May 21, 2005 6:01 pm   Subject: Staff hierarchies
So who has the real power in our Mud? It sure isn't me, although I do most of the Admin work too.

It sounds like, from your posts Molly, that you and the staff at 4D have an excellent arrangement w ...
  Topic: Staff hierarchies
Pheralan

Replies: 54
Views: 98620

PostForum: Administration   Posted: Sat May 21, 2005 8:31 am   Subject: Staff hierarchies
I'm curious about how the structure and operation of the programming department works, especially in a dirty room software development environment.


As much as it breaks the rules, I still got a ...
 
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