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  Topic: Increasing ROM 2.4 vnum limit, sh_int to long
Polatrite

Replies: 0
Views: 17173

PostForum: Coding   Posted: Mon Sep 17, 2007 5:52 pm   Subject: Increasing ROM 2.4 vnum limit, sh_int to long
I am currently undertaking a project to increase the vnum limit for the MUD I program for. In the interests of long-term maintainability of our "custom" equipment given out through immortal ...
  Topic: Active combat system?
Polatrite

Replies: 15
Views: 42022

PostForum: Design   Posted: Fri Jan 12, 2007 6:59 pm   Subject: Active combat system?
It's important to note that I am currently working with an existing ROM 2.4b6 distro on a long-established MUD (getting up to 11 year anniversary?).

We're currently redesigning the default combat s ...
  Topic: Avoiding botting through code
Polatrite

Replies: 33
Views: 97267

PostForum: Design   Posted: Fri Jan 12, 2007 6:40 pm   Subject: Avoiding botting through code
What are your motivations for going to such lengths to reduce botting?

I already said in the first post - "I don't want to pay additional $$$ each month to support a mud full of dozens of bots ...
  Topic: Avoiding botting through code
Polatrite

Replies: 33
Views: 97267

PostForum: Design   Posted: Thu Jan 11, 2007 3:42 pm   Subject: Avoiding botting through code
well an unboosted kill is relatively worthless is it not?

Not really - it just doesn't get the 2.5 times primal (exp) multiplier. Before I added the boosts (a month ago) the players were more than ...
 
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