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  Topic: Ruling on character ownership
Sandi

Replies: 8
Views: 32281

PostForum: Administration   Posted: Fri Jun 06, 2008 10:00 am   Subject: Ruling on character ownership
Cut the baby in half?



No, that can't be right.... I know, clone the baby!
  Topic: Sources of equipment
Sandi

Replies: 16
Views: 41015

PostForum: Design   Posted: Wed Mar 21, 2007 3:43 am   Subject: Sources of equipment
For a while I had Wraithes as a race. As immaterial beings, they couldn't wear EQ. I posited that they could hold one item through telekinesis (usually a weapon). Their AC was handled by level-based c ...
  Topic: Sources of equipment
Sandi

Replies: 16
Views: 41015

PostForum: Design   Posted: Tue Mar 20, 2007 10:23 am   Subject: Sources of equipment
I suppose I'm really responding to the OP on TMC:
I am looking for a mud with a good crafting system that is actually of some importance in the game. I grow weary of finding muds with crafting system ...
  Topic: Sources of equipment
Sandi

Replies: 16
Views: 41015

PostForum: Design   Posted: Sun Mar 18, 2007 3:23 am   Subject: Sources of equipment
I think you're trying to make a soccer mom's SUV win the Indy 500.

Hey, chess is a great game, poker's a great game, let's combine them!

When someone tells me they want to play my game, but they ...
  Topic: Perspective
Sandi

Replies: 8
Views: 24529

PostForum: Design   Posted: Tue Feb 06, 2007 8:05 pm   Subject: Perspective
In the end, the general consensus of the MUD community will win out over my ideal playing environment. Only because that is who I have chosen to develop for.
Well, that's certainly a breath of fresh ...
  Topic: THEME: Ice Age race-war HnS/PK/RPI mud
Sandi

Replies: 14
Views: 63420

PostForum: Design   Posted: Sat Feb 03, 2007 6:59 pm   Subject: THEME: Ice Age race-war HnS/PK/RPI mud
Mmmm... yeh, I always wanted to be a cavewoman. Personally, I think you're going to have a very lonely group of cavemen. Smile

The whole scheme is just twisted enough to work, but I'd suggest making i ...
  Topic: Estimating how tough a mob is
Sandi

Replies: 5
Views: 16870

PostForum: Design   Posted: Sat Aug 12, 2006 12:49 am   Subject: Estimating how tough a mob is
I'm working on something like that right now. It starts with the level comparison, and there's a second line that reflects the alignment. These two things impact the XP given. The level is adjusted +/ ...
  Topic: Transparency
Sandi

Replies: 5
Views: 28753

PostForum: Design   Posted: Mon Aug 07, 2006 6:05 pm   Subject: Transparency
You want a clear answer on where to draw a transparent line? Twisted Evil


I dunno, my help files still say I give more information than most MUDs, I have three times the stock help files, but over ...
  Topic: *cricket noises*
Sandi

Replies: 22
Views: 63705

PostForum: Meta   Posted: Wed Jul 19, 2006 6:22 am   Subject: *cricket noises*
I object to lifting rule 3 for both moronic come play our cool mud adverts and moronic come play our cool muds sites.
It looks to me like you've called KaVir, Molly, myself, and everyone else workin ...
  Topic: *cricket noises*
Sandi

Replies: 22
Views: 63705

PostForum: Meta   Posted: Tue Jul 18, 2006 10:08 pm   Subject: *cricket noises*
Please have the decency to promote this "come and play on our cool muds" site elsewhere.
Please have the decency to make your insulting remarks on a board where they can be answered in kind ...
  Topic: *cricket noises*
Sandi

Replies: 22
Views: 63705

PostForum: Meta   Posted: Mon Jul 17, 2006 7:09 pm   Subject: *cricket noises*
I'm here every day, but I don't have much to say.

But, it's nice to know there's a serious forum where I could ask a serious question, if I had one.
  Topic: in room tactical movement
Sandi

Replies: 8
Views: 33319

PostForum: Coding   Posted: Sun Jun 18, 2006 11:03 am   Subject: in room tactical movement
Welcome, wanderer!

You can use the 'code' tag in the post editor to preserve spaces so it doesn't all collapse to the left.

Are you asking how to code the display, the combat, or both?
  Topic: Mob Item Drop Systems
Sandi

Replies: 14
Views: 42305

PostForum: Design   Posted: Wed May 17, 2006 1:35 pm   Subject: Mob Item Drop Systems
Timothy,

Out of curiousity, what was it about the DIKU system you thought was not "fun"?


Sandi
  Topic: Pattern matching arguments
Sandi

Replies: 5
Views: 15528

PostForum: Design   Posted: Fri May 05, 2006 11:43 am   Subject: Pattern matching arguments
DUH! Good point about roleplaying. Someone accustomed to greeting everyone with a three line pose isn't likely to quibble about MERC's "open door north". I guess I'm specifically concerned w ...
  Topic: Pattern matching arguments
Sandi

Replies: 5
Views: 15528

PostForum: Design   Posted: Fri May 05, 2006 1:56 am   Subject: Pattern matching arguments
I just played a Diku and a Merc, and was surprised to find that while they did "auto-complete" commands, they required full names for mobs and objects used as arguments. For me, that makes t ...
 
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