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  Topic: Minimalistic building
Scandum

Replies: 16
Views: 44921

PostForum: Building   Posted: Tue Jun 14, 2005 8:20 am   Subject: Minimalistic building
I think you would follow the same concept Red Alert uses.

The ability to place things on the map you find worth putting there, a well, a house, a shop, an apple tree, a city wall, a gate, you name ...
  Topic: Sexist game-world balance
Scandum

Replies: 79
Views: 165244

PostForum: Design   Posted: Wed Jun 01, 2005 3:09 pm   Subject: Sexist game-world balance
If a woman plays your game, wants to play the gender she most associates with, and wants to compete -- she can't. She'll probably just get trounced by the first guy she comes across. Not fun if you as ...
  Topic: New Player Introductions
Scandum

Replies: 7
Views: 20888

PostForum: General (Mud Related)   Posted: Wed Jun 01, 2005 2:42 pm   Subject: Re: New Player Introductions
Example: I find alot of our new players logging in and doing things like 'hello' or 'how do I play' w/o the correct command tag like 'say', 'tell', etc. If they don't get an answer, they up and leave/ ...
  Topic: Sexist game-world balance
Scandum

Replies: 79
Views: 165244

PostForum: Design   Posted: Wed Jun 01, 2005 2:22 pm   Subject: Sexist game-world balance
This has little to do with game mechanics though. As you say it's more of a social descision. I think there are better ways to accomadate this without making your game suck for those who want to play ...
  Topic: Sexist game-world balance
Scandum

Replies: 79
Views: 165244

PostForum: Design   Posted: Wed Jun 01, 2005 11:44 am   Subject: Sexist game-world balance
Having a female strength disadvantage in a game, whilst perhaps realistic, will probably not add much to the game. I think differences between the sexes could be in a good design, but only in an 'appl ...
  Topic: Sexist game-world balance
Scandum

Replies: 79
Views: 165244

PostForum: Design   Posted: Wed Jun 01, 2005 9:50 am   Subject: Sexist game-world balance
Despite what some believe women have a lower pain tolerance.

Care to back that up with scientific fact? Based on some of the ordeals that women go through (menstruation, childbirth), I'm sure you ...
  Topic: Posting articles?
Scandum

Replies: 1
Views: 8933

PostForum: Meta   Posted: Wed Jun 01, 2005 7:46 am   Subject: Posting articles?
Quality is the main issue I think. The best system might be to use a wiki for gpl'ed articles anyone can contribute to. This also avoids ending up with 10 articles about the same subject.
  Topic: Sexist game-world balance
Scandum

Replies: 79
Views: 165244

PostForum: Design   Posted: Wed Jun 01, 2005 7:37 am   Subject: Sexist game-world balance
Males have equal if not better dexterity, and slightly higher intelligence in adulthood as well.

Despite what some believe women have a lower pain tolerance.

From personal pseudo-scientific obse ...
  Topic: DG_scripts, mob_progs and other scripting languages
Scandum

Replies: 5
Views: 18303

PostForum: Building   Posted: Mon May 30, 2005 8:06 am   Subject: DG_scripts, mob_progs and other scripting languages
What our NPC-check is used for is players using a charmed mob to give the quest-item to the quest-mob and receive the reward in return, to avoid the questflag being set on themselves. Then they just o ...
  Topic: DG_scripts, mob_progs and other scripting languages
Scandum

Replies: 5
Views: 18303

PostForum: Building   Posted: Sun May 29, 2005 3:43 pm   Subject: DG_scripts, mob_progs and other scripting languages
To translate one of your programs, it would look like this:

>give_prog i6000~
mpjunk i6000
if quest (0,4,$n) == 0
mpmset $n quest 0 4 1
*<load and hand out the reward, etc.> ...
  Topic: DG_scripts, mob_progs and other scripting languages
Scandum

Replies: 5
Views: 18303

PostForum: Building   Posted: Sun May 29, 2005 11:11 am   Subject: DG_scripts, mob_progs and other scripting languages
As you mentioned yourself, the differences do not completely lie at the language, but how well the language has been implemented. As far as I know my mud has the most developed mob_prog derived implem ...
  Topic: Wear Location System
Scandum

Replies: 19
Views: 32418

PostForum: Design   Posted: Sat May 28, 2005 11:27 am   Subject: Wear Location System
It might be easier to add prototypes instead. This means less work for builders, as well as allowing to use those 6 integers for other meta data. Prototypes also allow for adding much more information ...
  Topic: Good Practices
Scandum

Replies: 5
Views: 15909

PostForum: Newbie   Posted: Sat May 28, 2005 8:50 am   Subject: Good Practices
I'm afraid you can't make it the mud's task to make copies of your own work, just like you can't demand they give you your player file.

And why not? It's just a question of policy. I see no reason ...
  Topic: Good Practices
Scandum

Replies: 5
Views: 15909

PostForum: Newbie   Posted: Sat May 28, 2005 8:22 am   Subject: Good Practices
It's your right as a builder to get a copy of your work, whichever the policy is in the Mud about ownership to the zones. Don't build for Muds that don't honour those rights.
I'm afraid you can't mak ...
  Topic: Rolling your own? Why?
Scandum

Replies: 16
Views: 43567

PostForum: General (Mud Related)   Posted: Tue May 24, 2005 12:29 pm   Subject: Rolling your own? Why?
I ended up being involved with running a mud with some friends when the old one I played vanished and it's source code was released. I mainly ended up making things better instead of adding new fluff, ...
 
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