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  Topic: selection of code base and license
Silverthorn

Replies: 10
Views: 23418

PostForum: Newbie   Posted: Thu Nov 02, 2006 8:49 pm   Subject: selection of code base and license
Are you going to be running other services/applications on the Linux box in addition to the MUD? If you include XWindows (i.e. KDE, Gnome), that is going to cut down your chances of running a Java-bas ...
  Topic: selection of code base and license
Silverthorn

Replies: 10
Views: 23418

PostForum: Newbie   Posted: Wed Nov 01, 2006 7:13 pm   Subject: selection of code base and license
From a hosting perspective, just note that CoffeeMUD eats up alot of CPU and memory time if its not setup correctly for the Min and Max memory settings.

-- M
  Topic: OOC threats outside the game how do you handle them?
Silverthorn

Replies: 8
Views: 23925

PostForum: Administration   Posted: Fri Sep 29, 2006 9:12 pm   Subject: OOC threats outside the game how do you handle them?
As a mud hosting provider, I have designed a script daemon that actually listens to the ports for this kind of thing. It was designed originally to prevent ssh exploits, but has been modified for ping ...
  Topic: Hosting solutions -- a rant
Silverthorn

Replies: 15
Views: 40043

PostForum: General (Mud Related)   Posted: Wed Aug 09, 2006 12:30 am   Subject: Hosting solutions -- a rant
I just can't wait til VDSL comes around (if ever). Rumors of like 100MB/sec down and nearly 45MB/sec up pipe. In the area I live in, we found that Bellsouth might actually use our little town as a tes ...
  Topic: Hosting solutions -- a rant
Silverthorn

Replies: 15
Views: 40043

PostForum: General (Mud Related)   Posted: Tue Apr 11, 2006 1:58 am   Subject: Hosting solutions -- a rant
If your looking for a true router that can handle the bandwidth easily, I recommend business-class Linksys RV router or a SonicWall TZ router. Either one should do what you are needing for it to handl ...
  Topic: Hosting solutions -- a rant
Silverthorn

Replies: 15
Views: 40043

PostForum: General (Mud Related)   Posted: Tue Mar 14, 2006 6:15 am   Subject: Hosting solutions -- a rant
Lets see... Kingston KVR266X72RC25/2G (2 GB) chips are running at about $350/each (Memory must be populated in pairs).

If you donate the additional ECC registered ram I need for my hosting server ( ...
  Topic: Cycling quests
Silverthorn

Replies: 9
Views: 19859

PostForum: Design   Posted: Thu Jan 19, 2006 5:07 pm   Subject: Cycling quests
In the system I described above, after the goblin army invades, you could even pop some displaced humans into surrounding settlements and have them offer parties of brave adventurers money, items, wha ...
  Topic: Cycling quests
Silverthorn

Replies: 9
Views: 19859

PostForum: Design   Posted: Thu Jan 19, 2006 3:17 am   Subject: Cycling quests
Back when I was a wizard on NannyMUD, I created a quest that had an NPC (Dragon Warrior) that would gain levels (up to 20), thus become harder after each reset.

The object to the quest was to pres ...
  Topic: LPMUD setup FAQ?
Silverthorn

Replies: 22
Views: 50139

PostForum: Newbie   Posted: Fri Sep 16, 2005 1:00 pm   Subject: LPMUD setup FAQ?
Another site you might want to look at was developed for documentation, FAQs, driver and mudlib information specifically for LPMuds:

LPMud Resource Site: http://stormbringer.sysconn.com/lpmud/
  Topic: Reputation system design
Silverthorn

Replies: 7
Views: 11035

PostForum: Design   Posted: Fri Jun 10, 2005 2:10 pm   Subject: Reputation system design
We actually have already intregrated this into our mudlib. We developed a reputation-based quest system, that allows the player to solve quests they choose as given by the Oracle, but rather than awar ...
  Topic: Player-housing system design
Silverthorn

Replies: 10
Views: 15412

PostForum: Design   Posted: Wed Jun 08, 2005 7:49 pm   Subject: Player-housing system design
Since we are an LPmud, we are going to utilize Metaprat's original idea.

However, rather than just limiting our players to a fixed format and store the data in a large player's .o file, we are res ...
  Topic: New Player Introductions
Silverthorn

Replies: 7
Views: 18495

PostForum: General (Mud Related)   Posted: Wed Jun 01, 2005 12:49 pm   Subject: New Player Introductions
What are current methods that games are currently using to start out new players to their muds? And for what I mean as 'new' is someone that has NEVER played a mud for once in their life.

Example: ...
 
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