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  Topic: Wear Location System

Replies: 19
Views: 29818

PostForum: Design   Posted: Mon Jul 18, 2005 5:33 pm   Subject: Re: Enchantments:
One solution to the sit-n-hoard philosophy of gameplay is to make sure all enchantments (or at least the "best" subsets of enchantments) are both challenging to make and temporary. "Temporary" can me ...
  Topic: Coding moments you'd like to forget

Replies: 11
Views: 26883

PostForum: Coding   Posted: Wed Jun 15, 2005 12:41 pm   Subject: Coding moments you'd like to forget
1) I broke our game's "w" command for about 10 minutes. You could still type out "west", but "w" got aliased to an obscure skill ("wallop") given to the wielder of a certain class of exotic weapons. ...
  Topic: Re: Automated RP rewards:

Replies: 0
Views: 10927

PostForum: Roleplay   Posted: Mon May 16, 2005 7:52 pm   Subject: Re: Automated RP rewards:
We've kicked around a number of systems like this, but they're all too vulnerable to collusion, botting, or fluff. The real test of a system that solves these problems would be how it handles players ...
  Topic: Staff hierarchies

Replies: 54
Views: 135314

PostForum: Administration   Posted: Fri May 13, 2005 4:20 pm   Subject: Re: Admin Hierarchy
We use multiple levels of hierarchy (10), grouped into 3 major tiers. Avatars are new to the staff, and have minimal access to immcommands and internal information. Immortals are the bulk of the sta ...
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