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  Topic: Staff hierarchies

Replies: 54
Views: 136147

PostForum: Administration   Posted: Mon May 23, 2005 5:27 am   Subject: Staff hierarchies
Who has the power? The one who pays for the host.

What if he's not an option? Smile
  Topic: Persistant player-character existance

Replies: 11
Views: 15570

PostForum: Design   Posted: Mon May 23, 2005 5:19 am   Subject: Re: Persistant player-character existance

3. How should the character be displayed in the world? Should he exist in the list of mobs in the room? Should he exist as a statistic in the room?.

A cyber-punk mud in the late 90s did th ...
  Topic: The Monster Thread

Replies: 33
Views: 109166

PostForum: Design   Posted: Sat May 14, 2005 11:11 pm   Subject: The Monster Thread
I have an odd love for:
Creepy green light: This appears in the form of a ball of green light that flickers and blinks. It drives the person insane as they try to battle it, until they either attack ...
  Topic: Staff hierarchies

Replies: 54
Views: 136147

PostForum: Administration   Posted: Sat May 14, 2005 7:51 pm   Subject: Staff hierarchies
Well, we are an LP mud, so the distinction is not that sharp. The mudlib is maintained and developed by all the active admins (typically between 2 and 4 people), who coordinate their work, but some mu ...
  Topic: NPC speech algorithms

Replies: 35
Views: 71543

PostForum: Design   Posted: Fri May 13, 2005 8:20 pm   Subject: NPC speech algorithms

Somewhere there has to be a way to cross these systems. Have dialogue that is scriptable, but only comes up in the proper contextual conversation.

I don't know, I guess I'm just spewing forth th ...
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