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  Topic: THEME: Ice Age race-war HnS/PK/RPI mud
bullseye

Replies: 14
Views: 38027

PostForum: Design   Posted: Wed Mar 14, 2007 8:10 pm   Subject: THEME: Ice Age race-war HnS/PK/RPI mud
I really like this discussion.

I think the biggest hurdle is making the content interesting enough to the players. For instance, I'm not sure incorporating conventional magic into the caveman's ski ...
  Topic: Goto
bullseye

Replies: 2
Views: 10995

PostForum: Coding   Posted: Fri Dec 08, 2006 5:54 pm   Subject: Re: Goto
Really? I'm kind of the opinion that it should be taught toward the beginning... but, then, I think every programmer beyond the level of casual hobbyist/script kiddie should be run through at least a ...
  Topic: I saw the Zork source code the other day...
bullseye

Replies: 12
Views: 30114

PostForum: Coding   Posted: Thu Dec 07, 2006 6:55 pm   Subject: I saw the Zork source code the other day...
Yes, yes... I know. Hence the "Not to start a war or anything..."

I don't feel strongly enough about it to engage in battle. The only steadfast opinion I do have is that it should be on ...
  Topic: I saw the Zork source code the other day...
bullseye

Replies: 12
Views: 30114

PostForum: Coding   Posted: Thu Dec 07, 2006 3:56 am   Subject: I saw the Zork source code the other day...
Not to start a war or anything, but what's wrong with goto statements?

IMO, there is little reason to use it in modern programming languages today. In my experience, most people that use it do so ...
  Topic: A Multiplaying Rule
bullseye

Replies: 8
Views: 19407

PostForum: Administration   Posted: Mon Mar 06, 2006 1:48 am   Subject: A Multiplaying Rule
I'm digging my own grave here, aren't I?

Yes. :)

I wonder if the example of the 40 lvl player you mentioned is a typical situation, or if it was a somewhat isolated event? Without actually know ...
  Topic: A Multiplaying Rule
bullseye

Replies: 8
Views: 19407

PostForum: Administration   Posted: Sun Mar 05, 2006 2:54 am   Subject: A Multiplaying Rule
I don't want to go into examples

Assuming I'm not incorrectly taking this out of context... Why not? Unless your player base is purposefully limited to experienced players, I would think some expl ...
  Topic: To rule or not to rule
bullseye

Replies: 4
Views: 16835

PostForum: Administration   Posted: Thu Mar 02, 2006 10:33 pm   Subject: To rule or not to rule
1. Are rules successful at doing what they are meant to do?

Do you mean behavioral (social) rules or gameplay rules (or both)? Assuming behavioral rules, I think the answer to this question depend ...
  Topic: Creating a custom scripting language
bullseye

Replies: 41
Views: 89099

PostForum: Coding   Posted: Sat Jul 23, 2005 4:49 am   Subject: Creating a custom scripting language
I've taken up writing a codebase as a long-term hobby, and while I can integrate Python, Ruby, and probably a dozen other interpreted languages nicely into a C# environment, I am leaning heavily towar ...
  Topic: Large-scale battles
bullseye

Replies: 26
Views: 27453

PostForum: Design   Posted: Wed Jul 20, 2005 3:12 pm   Subject: Large-scale battles
And Lindahl thought he was late in the game. :)

I have been working on a battlefield design like the one discussed that also allows a player to participate in a large scale war. Part of the design ...
  Topic: Command Queues wrt Input Handlers
bullseye

Replies: 15
Views: 23817

PostForum: Design   Posted: Tue Jul 19, 2005 10:18 pm   Subject: Command Queues wrt Input Handlers
I highly support a singular command queue in an asynchronous network IO model. However, I think that a command queue, as proposed, opens up a huge can of worms from a playability standpoint.

For ...
 
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