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  Topic: Separate vnum ranges in a Diku/Merc derived mud
caius

Replies: 2
Views: 9735

PostForum: Coding   Posted: Tue Jan 20, 2009 8:49 am   Subject: Separate vnum ranges in a Diku/Merc derived mud
How to organize the areas on disk has never really been an issue. And at any rate I can't separate anything into directories since I have everything in a PostgreSQL database.

I went ahead with my o ...
  Topic: Separate vnum ranges in a Diku/Merc derived mud
caius

Replies: 2
Views: 9735

PostForum: Coding   Posted: Mon Jan 12, 2009 4:15 pm   Subject: Separate vnum ranges in a Diku/Merc derived mud
My code is based on SWR, but it has the same general setup as older codebases, where each area has a range, or block, of vnums. This has some limitations for my purposes. It makes it harder to make in ...
  Topic: The design process
caius

Replies: 16
Views: 32925

PostForum: Administration   Posted: Fri Sep 14, 2007 9:18 pm   Subject: Re: The design process

If UML works for you, great; just understand that not everyone's brain works the same way that yours does, and it's perfectly possible for someone to have off-the-scale abstract reasoning skills (ac ...
  Topic: The design process
caius

Replies: 16
Views: 32925

PostForum: Administration   Posted: Sun Sep 09, 2007 9:56 pm   Subject: The design process
Opposite how? As in start coding right away?
  Topic: The design process
caius

Replies: 16
Views: 32925

PostForum: Administration   Posted: Fri Sep 07, 2007 10:57 pm   Subject: The design process
I like to involve my Staff Members when designing new code for the MUD. As such I've tried finding good ways to handle this. In this post I'll roughly describe how this is done, and finally I'm hoping ...
  Topic: Verb-full vs. verb-minimal
caius

Replies: 10
Views: 12167

PostForum: Design   Posted: Mon Jul 30, 2007 6:07 am   Subject: Verb-full vs. verb-minimal
Since Bartle's ideas on parsing based on inheritance and commands as objects has been brought up, here's a series of articles where he explains it more in detail:

[url=http://www.skotos.net/article ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Tue Jul 24, 2007 7:14 pm   Subject: Feedback wanted on a mud design
Yeah, the UML diagram has been changed. However, I'm currently working on a couple of textual analysis documents. Most importantly a non-technical requirement analysis. It's in a very raw, brainstorm- ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Mon Jul 23, 2007 9:37 pm   Subject: Feedback wanted on a mud design
Since we've already started gathering good links to game development, let's not forget one of my favourites.

SkotOS article archive:
http://www.skotos.net/articles/ArticlesArchive.shtml

People ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Fri Jul 20, 2007 6:26 am   Subject: Feedback wanted on a mud design
They're a little too specific since my current concern is creating a framework that can be changed and expanded with ease, and not game-specific implementation details.

Still, thanks for posting th ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Fri Jul 20, 2007 2:51 am   Subject: Feedback wanted on a mud design
I've also been thinking about the fact that mobiles (defined here a living objects) and items (defined here as dead objects) has a lot in common, and that I could combine these into a common base clas ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Fri Jul 20, 2007 2:22 am   Subject: Feedback wanted on a mud design
Ok, thanks for clarifying that.

The SQLite3 class will probably be the first type of Database, mostly because I already have experience with its API.

One thing I notice is there is no secondary ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Fri Jul 20, 2007 1:27 am   Subject: Feedback wanted on a mud design
It's not meant to describe a Diku no. Did you mean that a Diku also has Mobiles, Items and Rooms?

The point of the diagram is to plan the architecture, not specific implementation details. An impor ...
  Topic: Feedback wanted on a mud design
caius

Replies: 10
Views: 14780

PostForum: Design   Posted: Fri Jul 20, 2007 12:36 am   Subject: Feedback wanted on a mud design
Oh no, another moron wanting to design a mud!

Yes, it's true, I want to code a mud. So far I've started brainstorming a few keywords, and mapped some of them out in an [url=http://www.totj.slayn.ne ...
 
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