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  Topic: Accessibility features?
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Replies: 11
Views: 41533

PostForum: Design   Posted: Tue Oct 13, 2009 2:46 am   Subject: Accessibility features?
I wonder if MXP could be used to help in some way. I guess a client would need to be smart enough to interpret the tags and make them accessible.
  Topic: Database Options
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Replies: 17
Views: 50948

PostForum: Coding   Posted: Sun Jun 17, 2007 1:00 am   Subject: Database Options
Again, performance is not an issue in this case with such a light use application like a MUD. If this were to host thousands of concurrent users, yes, there'd probably be a difference.

It sounds l ...
  Topic: Database Options
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Replies: 17
Views: 50948

PostForum: Coding   Posted: Fri Jun 15, 2007 10:54 pm   Subject: Database Options



This isn't entirely true. Having to modify your DB design (and code design) is often a matter of not gathering good requirements. You can design for maximum flexibility (for developers) or max ...
  Topic: Policing public channels
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Replies: 18
Views: 54923

PostForum: Administration   Posted: Fri Oct 27, 2006 12:05 am   Subject: Policing public channels
As with silence, the player in question would still see their own chats (and thus, unless they were multiplaying, be unaware that their chat had been blocked). Players could of course work their wa ...
  Topic: Cellular automata for 2D map generation
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Replies: 11
Views: 32039

PostForum: Coding   Posted: Mon Sep 25, 2006 7:21 pm   Subject: Cellular automata for 2D map generation
After doing some more research on the Perlin noise algorithm, I have found that it is specifically designed to avoid producing patterns as Kjartan describes. It can be used as an overlay on a base ri ...
  Topic: Cellular automata for 2D map generation
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Replies: 11
Views: 32039

PostForum: Coding   Posted: Mon Sep 11, 2006 3:45 pm   Subject: Cellular automata for 2D map generation
Actually, I came across the [url=http://www.cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html]Perlin noise method a while back, but haven't gotten a chance to experiment with it in a game. It looks ...
  Topic: Ethics Question
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Replies: 3
Views: 16500

PostForum: General (Mud Related)   Posted: Tue Aug 22, 2006 4:35 pm   Subject: Ethics Question
The title of your post was ethics question, but it is mixed with a legal issues in your narrative.

Legally, you have to read the licenses of each of the code bases you altered to determine what you ...
  Topic: Estimating how tough a mob is
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Replies: 5
Views: 13180

PostForum: Design   Posted: Tue Aug 22, 2006 3:51 pm   Subject: Estimating how tough a mob is
We actually had an initial implementation of this type of calculation on my mud. It only worked for individuals and not groups. The difficulty we had was maintaining it while the mud is being enhanc ...
  Topic: Game and Website Integration
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Replies: 1
Views: 8105

PostForum: Design   Posted: Sat Aug 12, 2006 2:00 am   Subject: Game and Website Integration
On the mud I help with, we often try to integrate data from the game onto our website. We have things like Top 20 players, a live who list, and a map of the world showing player locations in near rea ...
 
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