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  Topic: Rules for a mud "textinima" contest?
cron0s

Replies: 4
Views: 13185

PostForum: General (Mud Related)   Posted: Sun Apr 16, 2006 4:25 pm   Subject: Rules for a mud "textinima" contest?
I think the best way to organise a contest would be to invite submissions of command/input logs, rather than output logs, and specify they must be useable on a publicly available codebase. That way th ...
  Topic: elements of a social warfare mud
cron0s

Replies: 33
Views: 65701

PostForum: Design   Posted: Sun Mar 26, 2006 10:01 pm   Subject: elements of a social warfare mud
One area I think something like this could work very well is in systems of player run organisations and political institutions with elected leadership positions. As well as the usual one member one vo ...
  Topic: Mud for teaching online gaming techniques
cron0s

Replies: 13
Views: 13697

PostForum: Design   Posted: Tue Oct 11, 2005 3:41 pm   Subject: Mud for teaching online gaming techniques
Just a couple of thoughts....

Don't discount the difference between graphical MMOG's and muds as merely fluff, they also have some fundamentally different design issues.

Rather than write your o ...
  Topic: Parsing user input.
cron0s

Replies: 21
Views: 21565

PostForum: Design   Posted: Fri Sep 30, 2005 2:10 pm   Subject: Re: Parsing user input.

> get teh sword form teh backpck
You get the sword from the backpack.

I wonder how long before we see a parser like this...

>pwn orc
You swing your sword at the orc.

>orc r teh s ...
  Topic: LPMUD setup FAQ?
cron0s

Replies: 22
Views: 44922

PostForum: Newbie   Posted: Wed Aug 03, 2005 8:08 pm   Subject: LPMUD setup FAQ?
If you need help with compilation errors then post the exact errors you get and someone may be able to help you. It would also help to know exactly which driver and mudlib versions you are trying to c ...
  Topic: Real Life Time <--> MUD Time
cron0s

Replies: 15
Views: 19290

PostForum: Design   Posted: Wed Aug 03, 2005 2:56 am   Subject: Real Life Time <--> MUD Time
My own preference is for 1 hour per game day with a 28 day month and 12 months in a year. This calendar is realistic enough to be intuitive for players to work out times and dates, and it conveniently ...
  Topic: LPMUD setup FAQ?
cron0s

Replies: 22
Views: 44922

PostForum: Newbie   Posted: Tue Aug 02, 2005 1:22 am   Subject: LPMUD setup FAQ?
What you have there is a compressed archive of files, so the first step is to unpack them. I'll assume it's called lpmud-1.0.tar.gz, although it probably isn't.

tar -zxf lpmud-1.0.tar.gz

You sho ...
  Topic: LPMUD setup FAQ?
cron0s

Replies: 22
Views: 44922

PostForum: Newbie   Posted: Mon Aug 01, 2005 11:10 pm   Subject: LPMUD setup FAQ?
It would be helpful if you could specify what driver and mudlib you are using as well as what exactly you are having trouble with. Failing that you could perhaps try asking your coder, one would assum ...
  Topic: Avoiding botting through code
cron0s

Replies: 33
Views: 60883

PostForum: Design   Posted: Fri Jul 29, 2005 1:28 am   Subject: Avoiding botting through code
Honestly enough, Lineage 2 has the largest problem with botters in existance.

It can't be worse than Shadowbane. When I played I don't think I ever leveled a character manually. My record was lvl 7 ...
  Topic: Avoiding botting through code
cron0s

Replies: 33
Views: 60883

PostForum: Design   Posted: Thu Jul 28, 2005 9:16 pm   Subject: Avoiding botting through code
Others have mentioned that people can still bot questions with random letters missing. I distinctly remember there used to be an affliction in Achaea that replaced random letters in combat spam with a ...
  Topic: A matter of principles
cron0s

Replies: 8
Views: 17518

PostForum: General (Mud Related)   Posted: Fri Jul 22, 2005 12:36 pm   Subject: A matter of principles

And cron0s, I DO like Tyche, and I don't think I'm alone in that.

I was being sarcastic... Rolling Eyes
  Topic: A matter of principles
cron0s

Replies: 8
Views: 17518

PostForum: General (Mud Related)   Posted: Thu Jul 21, 2005 11:20 pm   Subject: A matter of principles
I suspect anyone whose opinion even remotely matters to you realises that the poster was mistaken, so I wouldn't worry about it. Within a week the thread will have died off and everyone will have forg ...
  Topic: Spell Effects
cron0s

Replies: 20
Views: 19648

PostForum: Design   Posted: Wed Jul 13, 2005 2:57 am   Subject: Spell Effects
Along with types of targets, you might also want to consider range. For example same room, same zone, line of sight etc.
  Topic: NPC targetting methods
cron0s

Replies: 23
Views: 25221

PostForum: Design   Posted: Sun Jun 05, 2005 9:14 am   Subject: NPC targetting methods

Also, although the ID number idea sounds promising, it can be distracting to see Orc Warrior(532432) walk into the room. Of course, if the MUD in question is pure HnS, then I suppose that does not m ...
  Topic: NPC targetting methods
cron0s

Replies: 23
Views: 25221

PostForum: Design   Posted: Thu Jun 02, 2005 11:25 pm   Subject: NPC targetting methods
I like the system of using the name and a unique number as a compound name, so you could have orc1, orc2, orc562, orc7429 etc. It's also very easy to match on just orc or on the complete name. You wou ...
 
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