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  Topic: *cricket noises*
eiz

Replies: 22
Views: 30968

PostForum: Meta   Posted: Mon Jul 24, 2006 2:31 am   Subject: *cricket noises*

How can we make this Discussion Forum more commonly known?

Um... by actually promoting it? I don't think anyone has tried that to date.

Perhaps you could explain exactly in what ways 'promotin ...
  Topic: *cricket noises*
eiz

Replies: 22
Views: 30968

PostForum: Meta   Posted: Sat Jul 22, 2006 2:28 am   Subject: *cricket noises*
Had I known what this was going to turn in to, I would not have posed the question in the first place.

Shhh, I can't hear the crickets.

Speaking of insects I notice this forum has been invaded b ...
  Topic: diku and huge numbers....
eiz

Replies: 19
Views: 35658

PostForum: Coding   Posted: Sat May 20, 2006 6:30 pm   Subject: diku and huge numbers....
Any modern compiler can use strength reduction to transform them into equivalent code anyway.

It depends what CHAR_BIT is; if it's #define'd, yes, if it's "int CHAR_BIT = 8", then I think ...
  Topic: diku and huge numbers....
eiz

Replies: 19
Views: 35658

PostForum: Coding   Posted: Thu May 18, 2006 6:48 pm   Subject: diku and huge numbers....
This code seems essentially identical to mine, except you have replaced my bitwise ops and shifts with mods and integer divisions. Certainly the data storage format (the "bitset") is identic ...
  Topic: diku and huge numbers....
eiz

Replies: 19
Views: 35658

PostForum: Coding   Posted: Tue May 16, 2006 12:59 pm   Subject: diku and huge numbers....
*blushes*

but anyway I am still wrong, it's not bit & 7, it's bit & 255.

??? bit & 7 is correct if you're addressing bytes (as you want the 3 low order bits: 1+2+4)
  Topic: cygwin and setmask
eiz

Replies: 3
Views: 12508

PostForum: Coding   Posted: Mon May 15, 2006 6:31 pm   Subject: cygwin and setmask
IIRC, Cygwin only supports sigprocmask, not sigmask. Honestly, though, you can probably just nuke those calls entirely.
  Topic: Key hoarding problem
eiz

Replies: 24
Views: 27281

PostForum: Design   Posted: Mon May 08, 2006 11:49 am   Subject: Key hoarding problem
If you walk into the town square and find four copies of the key to the magic door, then the challenge of completing that dungeon has probably been greatly reduced.

There's another solution to this ...
  Topic: Key hoarding problem
eiz

Replies: 24
Views: 27281

PostForum: Design   Posted: Sun May 07, 2006 1:40 pm   Subject: Key hoarding problem
Whether it's the rune stone required to solve the puzzle, the crank handle that operates the giant crane, or the magical gem you have to give to the village elder, you end up with the same dilemma: Yo ...
  Topic: Happy Birthday Mudlab?
eiz

Replies: 3
Views: 9931

PostForum: Meta   Posted: Sun May 07, 2006 1:03 am   Subject: Happy Birthday Mudlab?
Indeed - we started the forum on May 10 2005. I'm pretty satisfied with the outcome; there have been doldrums here and there, and a couple of discussions that got out of hand, but on the whole the ton ...
  Topic: Key hoarding problem
eiz

Replies: 24
Views: 27281

PostForum: Design   Posted: Sun May 07, 2006 12:54 am   Subject: Re: Key hoarding problem

5 - Don't make quests with one magic, unbreakable, unpickable locked door that Require This Key To Proceed. Perhaps I'm alone in thinking this, but dungeons do not have to be DOOM maps.

That's th ...
  Topic: Key hoarding problem
eiz

Replies: 24
Views: 27281

PostForum: Design   Posted: Thu May 04, 2006 2:05 am   Subject: Re: Key hoarding problem
I've recently been thinking about solutions to the problem of "key hoarding", which unfortunately tends to occur on a lot of MUDs.

Let's say there's a door in a dungeon, and the only way ...
  Topic: Leak Tolerances
eiz

Replies: 6
Views: 14663

PostForum: Coding   Posted: Wed Mar 29, 2006 11:11 pm   Subject: Leak Tolerances
I treat memory leaks like any other bug, which is to say that I fix as many as I can. =)

A lot of those leaks aren't really leaks, but memory recycling. Instead of throwing away the unneeded chunk ...
  Topic: Hosting solutions -- a rant
eiz

Replies: 15
Views: 32900

PostForum: General (Mud Related)   Posted: Sat Mar 11, 2006 4:13 am   Subject: Hosting solutions -- a rant
To afford this off a mud
hosting site im looking at what, 150-200$ a month?

Yes, servers cost money. The problem is that your memory requirements are insane. Consider investing the effort to switc ...
  Topic: Bug: Turning pages
eiz

Replies: 2
Views: 9360

PostForum: Meta   Posted: Tue Feb 21, 2006 6:05 pm   Subject: Bug: Turning pages
Should be fixed now.
  Topic: Bug: Turning pages
eiz

Replies: 2
Views: 9360

PostForum: Meta   Posted: Tue Feb 21, 2006 1:24 pm   Subject: Bug: Turning pages
IIRC, this broke the last time we upgraded phpbb. We just haven't had any available time. I'll see if I can look at it today.
 
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