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  Topic: Avoiding clan domination
elanthis

Replies: 10
Views: 25117

PostForum: Design   Posted: Tue Mar 25, 2008 2:26 am   Subject: age of membership
(Unedited rambling mind-dump follows - sorry if it's hard to follow.)

One way to handle players wanting to constantly jump between clans/pantheons is to provide benefits to deities based on how lon ...
  Topic: Questions about lists
elanthis

Replies: 7
Views: 31409

PostForum: Newbie   Posted: Mon Nov 26, 2007 6:50 pm   Subject: Questions about lists
I did find out, however, that a malloc-ed pointer will increment the pointer for the amount of memory that we specify (in my example the size of the ITEM data structure) and initialize the value for e ...
  Topic: The Monster Thread
elanthis

Replies: 33
Views: 156266

PostForum: Design   Posted: Tue Jul 03, 2007 2:57 pm   Subject: The Monster Thread
I've always been a fan of traditional vampire mythology (versus the modern crap).

Vampire - A hostile spirit which occupies the corpses of the dead during the night, and rises to feast on the flesh ...
  Topic: Death penalty options
elanthis

Replies: 59
Views: 891497

PostForum: Design   Posted: Fri Jun 29, 2007 3:23 pm   Subject: Death penalty options
What if they died from something that wasn't their fault? For example, PK? In that case you're allowing players to hand out "punishment" to other players, for any reason they wish.

I've s ...
  Topic: Asynchronous console input in C++
elanthis

Replies: 9
Views: 44133

PostForum: Coding   Posted: Sat Sep 16, 2006 5:04 pm   Subject: Asynchronous console input in C++
D'oh. I've spent the last few days reading through library proposals and C++ working group papers and members' proposals, I must've mixed myself up.

Granted, assuming that one of the proposed libr ...
  Topic: Asynchronous console input in C++
elanthis

Replies: 9
Views: 44133

PostForum: Coding   Posted: Sat Sep 16, 2006 12:20 am   Subject: Asynchronous console input in C++
Instead of doing threading (way overkill, and provides a huge assortment of problems that entry-level coders aren't equipped to handle properly) or using non-blocking descriptors (causes your program ...
  Topic: Ethics Question
elanthis

Replies: 3
Views: 21966

PostForum: General (Mud Related)   Posted: Sat Aug 19, 2006 8:56 pm   Subject: Ethics Question
Any code you write is yours, end of story. You write it, you own it. Unless you signed a contract stating otherwise, that's really all there is to it.

If you want to make sure you're completely l ...
  Topic: Death penalty options
elanthis

Replies: 59
Views: 891497

PostForum: Design   Posted: Sat Aug 19, 2006 7:33 am   Subject: Death penalty options
I'm fairly happy with the system I was first introduced to by MUDs 15 years ago.

Players have life credits.

Life credits can be done in a number of different ways. The basics of the variation I ...
  Topic: Estimating how tough a mob is
elanthis

Replies: 5
Views: 16798

PostForum: Design   Posted: Sat Aug 19, 2006 7:05 am   Subject: Estimating how tough a mob is
You might consider simply doing a basic mathematical analysis of the mob and the player.

What is their total HP? Armor? Average damage output per round? What types of damage can they cause and w ...
  Topic: diku and huge numbers....
elanthis

Replies: 19
Views: 67580

PostForum: Coding   Posted: Mon Jul 10, 2006 2:23 pm   Subject: diku and huge numbers....
It depends what CHAR_BIT is; if it's #define'd, yes, if it's "int CHAR_BIT = 8", then I think no.

It's almost definitely a macro. However, if it's defined as a 'const int' then it will s ...
 
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