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  Topic: Design Notebook: themes

Replies: 37
Views: 116840

PostForum: Design   Posted: Sat May 15, 2010 2:18 am   Subject: Design Notebook: themes

Until few centuries ago, there was no widespread racism in the modern sense, for example Native Americans that converted to chatolizism could become noblemen in spain. Let's extend that idea to fant ...
  Topic: in room tactical movement

Replies: 8
Views: 22063

PostForum: Coding   Posted: Wed Jun 21, 2006 12:20 pm   Subject: in room tactical movement
We've got this kind of in-room display in [url=]SIMud. [url=]Our code is online if you want to look into it, or just ask more.

Updating as people mo ...
  Topic: Random item drops

Replies: 18
Views: 25634

PostForum: Design   Posted: Tue Oct 25, 2005 4:10 pm   Subject: Random item drops
To start on a side note, Diablo 2 is a graphical version of roguelike games like Nethack, so hit the original material for inspiration.

It sounds like what you've done is make every item uniquely v ...
  Topic: Avoiding botting through code

Replies: 33
Views: 70816

PostForum: Design   Posted: Fri Jul 29, 2005 1:48 am   Subject: Avoiding botting through code
However it's a bit of no-win situation, because the more you remove the incentive to bot, the more you remove the incentive to play.

That's not too bad for a commerical game as the best customer is ...
  Topic: Player-housing system design

Replies: 10
Views: 16714

PostForum: Design   Posted: Mon Jul 18, 2005 8:18 pm   Subject: Player-housing system design
All but a few buildings in our world are player-built and owned. Players stand in the room where they want the upper-left corner of the building to be, type 'build shop' (or whatever) and a constructi ...
  Topic: Coding moments you'd like to forget

Replies: 11
Views: 27517

PostForum: Coding   Posted: Mon Jul 18, 2005 6:17 pm   Subject: Coding moments you'd like to forget
Our mud has a very dynamic world, where players chop down trees and dig up mines for the resources for their buildings, all that kinda fun stuff. I was updating the code for trees and accidentally kil ...
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