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  Topic: Translating Perlin noise into a world
nihraguk

Replies: 6
Views: 19931

PostForum: Coding   Posted: Wed Apr 18, 2007 5:55 pm   Subject: Translating Perlin noise into a world
Anyway, how do you differentiate between "this mountain range" and "that mountain range"? If you simply use perlin noise, all of your mountains are the same, that is to say, every ...
  Topic: Translating Perlin noise into a world
nihraguk

Replies: 6
Views: 19931

PostForum: Coding   Posted: Tue Apr 17, 2007 8:46 pm   Subject: Translating Perlin noise into a world
Hrm, okay, and you write a list of descriptions corresponding to values from each map and squish them together when you want to generate a room description?
  Topic: Distance-based descriptions
nihraguk

Replies: 22
Views: 63890

PostForum: Design   Posted: Tue Apr 17, 2007 5:21 pm   Subject: Distance-based descriptions
I've often wondered if using a relational database as a backing store for your objects would help with this. If every object in the game has 3D cartesian coordinates, could you easily query every obje ...
  Topic: Translating Perlin noise into a world
nihraguk

Replies: 6
Views: 19931

PostForum: Coding   Posted: Tue Apr 17, 2007 2:27 pm   Subject: Translating Perlin noise into a world
Hi everyone,

I've been trying to implement the oft-discussed idea of using a Perlin noise algorithm to generate a world on the fly for a MUD I've been working on. There are several threads that cov ...
 
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