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  Topic: Why we mud
paan

Replies: 2
Views: 12426

PostForum: Design   Posted: Sun May 22, 2011 4:34 pm   Subject: Why we mud
Hi all,

I've been thinking about this for quite some time now.
I am wondering what you guys thing about this thought of my.

Why do we still create mud?
Let me explain.

MUD is a very niche ...
  Topic: Rewarding player loyalty without upseting game balance
paan

Replies: 3
Views: 10902

PostForum: Design   Posted: Sat Apr 23, 2011 1:48 pm   Subject: Rewarding player loyalty without upseting game balance
I never really thought of convenience items.
That would really be useful. Some sort of limited charges per day teleport device or something similar would be really great. Thanks for the idea.
Dont ...
  Topic: Rewarding player loyalty without upseting game balance
paan

Replies: 3
Views: 10902

PostForum: Design   Posted: Fri Apr 22, 2011 4:20 pm   Subject: Rewarding player loyalty without upseting game balance
Hi all,
I am considering a way to reward beta testers. After all, they did work for free to help me test my buuggy piece of mess Very Happy.
I figured that I would give them some sort of in game currency( l ...
  Topic: Designing mazes
paan

Replies: 5
Views: 16326

PostForum: Design   Posted: Fri Feb 12, 2010 3:19 am   Subject: Designing mazes

I agree with your last line, the player should have an "aha!" moment instead of a "wtf!" moment. But sometimes there's a logical solution that you don't see. For example, I don' ...
  Topic: the future of MudLab?
paan

Replies: 7
Views: 10159

PostForum: Meta   Posted: Tue Feb 09, 2010 11:21 am   Subject: the future of MudLab?
Hi, I am preety much a nobody here. I got a few post from a year or so ago when I started learning muds. And maybe a couple more here recently regarding some design.

I personally like the low traff ...
  Topic: Designing mazes
paan

Replies: 5
Views: 16326

PostForum: Design   Posted: Tue Feb 09, 2010 11:02 am   Subject: Designing mazes
Ever since the IF days, I'm never one for mazes.
Especially ones that put arbitrary difficulties like suddenly make you turn left instead of right. Or teleports you somewhere randomly.

IMHO, mazes ...
  Topic: Need feedback on design
paan

Replies: 9
Views: 18815

PostForum: Design   Posted: Thu Jan 21, 2010 3:13 pm   Subject: Need feedback on design
<snip>
I don't see the benefit to this. Even if you can tweak the percentage likelihood of any given type of attack happening, why would anyone ever not want it to be 100%?

The reason is tha ...
  Topic: Need feedback on design
paan

Replies: 9
Views: 18815

PostForum: Design   Posted: Tue Jan 19, 2010 1:16 pm   Subject: Need feedback on design
Thanks for the reply. I am looking into the duel2(formerly duel master) system. It feels uncannyly similar to what I have in mind. I will also try out the muds kavir mentioned to see their implementat ...
  Topic: Need feedback on design
paan

Replies: 9
Views: 18815

PostForum: Design   Posted: Mon Jan 18, 2010 5:39 am   Subject: Need feedback on design
Hi all,

I am in the design process of a mud. I want to create a combat system that is a bit different, so I want to see if you guys think that this might be something that might consider playing at ...
  Topic: Questions about lists
paan

Replies: 7
Views: 13461

PostForum: Newbie   Posted: Tue Nov 27, 2007 2:55 am   Subject: Questions about lists
Alternately, I suppose you could malloc a block of memory to use as an array and everytime it gets too small, malloc a new larger block and copy everything over to it.

I'll look into this.. seems ...
  Topic: Questions about lists
paan

Replies: 7
Views: 13461

PostForum: Newbie   Posted: Tue Nov 27, 2007 2:24 am   Subject: Questions about lists
Maybe I word it wrongly . But what I was trying to say that if I increment a malloc-ed pointer it will return to me the block of memory that is the "next" requested size. Malloc does not how ...
  Topic: Questions about lists
paan

Replies: 7
Views: 13461

PostForum: Newbie   Posted: Fri Nov 23, 2007 9:26 am   Subject: Questions about lists
Thanks for the reply.

Yeah. I get what you mean..

Based on what you said I did a little more digging and it seems that a list is a bad way to put it.. My data structure is more array-ish if anyt ...
  Topic: Questions about lists
paan

Replies: 7
Views: 13461

PostForum: Newbie   Posted: Tue Nov 20, 2007 3:24 pm   Subject: Questions about lists
Hi.. I lurked around here a lot lately..
I'm not totaly newbie at coding but I am new in C. So if this sounds stupid/silly or anything please feel free to correct me..

A little background
I'm de ...
 
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