Implementation: identical PC names?
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Sandi



Joined: 13 May 2005
Posts: 94
Location: Boston

PostPosted: Wed Oct 19, 2005 2:38 pm    Post subject: Reply with quote

MUSHes and MUXen load all the pfiles at startup, and it's common on those games to weed the pfiles on a regular basis.

I never thought of just letting them pile up. Cool idea!
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Jaruzel



Joined: 18 May 2005
Posts: 13
Location: London, UK

PostPosted: Thu Oct 20, 2005 10:30 am    Post subject: Reply with quote

Hi,

I'm jumping in really late here, and I know this thread has kinda veered of the original question, but I'm going to chip in anyway...

If you have a room full of Bobs how do you know who is who ?

Easy, add a descriptor, like a small bio. So lets say our first Bob creates his descriptor like so:
Code:
>descriptor Dark and Moody

and then our second Bob does his one too:
Code:
>descriptor Small and Skinny

Which would give us the following result when we looked into a room:
Code:
> Look
The Sunrise Cavern.
* Dark and Moody Bob is here.
* Small and Skinny Bob is here.

> Say "Hi"
You say Hi.
Dark and Moody Bob says "Hi Back."

Just my view, feel free to ignore...

-Jar.
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kelson76



Joined: 27 Jun 2005
Posts: 30

PostPosted: Thu Oct 20, 2005 7:28 pm    Post subject: Identical PC Names... Reply with quote

I think my biggest issue with identical PC names is they are such an integral way to delineate between players.

If my char's name is Bob, and I want to masquerade as someone else who is also named Bob, I just have to look at them and copy all of their descriptors.

In a real setting, obviously there is much more to masquerading as someone else than just setting a few lines of text to match the other character.

So, there are a number of ways to deal with that, such as player ID's, forcing players to alias names to people, etc. But, I have yet to come up with one that is zero effort, and does not break up the flow of the game, or require players to do some form of OOC action to keep things sorted out.

I just think that allowing player to masquerade as other players to easily can create way to many issues requiring Imm arbitration.

- Kelson
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eiz



Joined: 11 May 2005
Posts: 152
Location: Florida

PostPosted: Thu Oct 20, 2005 8:56 pm    Post subject: Re: Identical PC Names... Reply with quote

kelson76 wrote:

In a real setting, obviously there is much more to masquerading as someone else than just setting a few lines of text to match the other character.


Unless those lines were generated by the computer, that is... dynamic descriptions to the rescue, again!
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Spazmatic



Joined: 18 May 2005
Posts: 76
Location: Pittsburgh, PA

PostPosted: Thu Oct 20, 2005 9:54 pm    Post subject: Reply with quote

Quote:
Unless those lines were generated by the computer, that is... dynamic descriptions to the rescue, again!


Dynamic descriptions, a no-name-until-greet system, and maybe some sort of "remember as" system, and yeah, that'd probably work out well.

You could still masquerade too! Razz
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