Active combat system?
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Gromble



Joined: 08 Oct 2005
Posts: 23

PostPosted: Mon Feb 05, 2007 12:57 am    Post subject: Reply with quote

So tonight I completed the infrastructure to support multi-state commands like discussed earlier in this thread. Here's an example run using lightning and fireball skills...

Code:
Resolving host for [127.0.0.1]...

Enter account name: admin
Enter account code: *****

  account <old code> <new code>  - reset account code
  create  <name>                 - create character
  delete  <name>                 - delete character
  list                           - list character(s)
  play    <name>                 - play character
  help                           - this command menu
  quit                           - quit

Enter command: p grimble

----------------------------------------------------

Origin [south]

You are inside a simple stone chamber, illuminated by several torches mounted
to the walls.

A stone font is here.

100/100/100> s
Temple Cella [north, east, south, west]

You are inside a circular stone chamber that is the heart of the temple. The
curved walls support a soaring dome overhead. An oculus in the peak of the dome
allows natural light to filter into the chamber.

100/100/100> s
Temple Pronaus [north, south steps]

You are inside the entrance hall of the temple, illuminated by several torches
mounted to the walls.

100/100/100> s
North End Of Square [north steps, west, east, south]

You are at the north end of the square, a market place and meeting place for
local residents and adventurers alike. Steps lead north into a small temple.

100/100/100> s
Fountain [north, west, east, south]

You are in the center of the square, a market place and meeting place for local
residents and adventurers alike.

A green imp is here.

A stone fountain is here.

100/100/100> 2 imp
The air around you begins to spark and crackle...

100/100/100>
You strike a green imp with lightning from your fingertips! [100/57/100]

100/100/100>
A green imp misses you!

100/100/100>
You strike a green imp with lightning from your fingertips! [93/9/100]

A green imp hits you!

100/95/100>
A green imp hits you!

100/87/100>
You strike a green imp with lightning from your fingertips! [81/0/100]

A green imp is dead!

100/87/100>
Your lightning skill is ready.

100/90/100> s
South End Of Square [north, west, east, south]

You are at the south end of the square, a market place and meeting place for
local residents and adventurers alike. To the south lies a broad road leading
to the southern gate.

100/100/100> s
South Road [north, west, east, south]

You are on the south road through the village. The south gate lies south, while
the square lies north. An inn is to the west, and a repository is to the east.

100/100/100> s
South Gate [north, south]

You stand before the southern gate, a rudimentary structure of stone and wood
that guards the bridge across the river. The bridge lies south.

100/100/100> s
North End Of Bridge [north, south]

You are at the north end of the bridge, the only crossing for many miles in
either direction. The swift waters of the river churn below. The south gate
lies north.

100/100/100> s
South End of Bridge [north, portal]

You are at the south end of the bridge, the only crossing for many miles in
either direction. The swift waters of the river churn below.

100/100/100> go portal
Loading zone instance................

Temple Cella [east, south, west, portal]

You are inside a circular stone chamber that is the heart of the temple. The
curved walls support a soaring dome overhead. An opening in the peak of the
dome allows natural light to filter into the chamber.

A blue imp is here.

A dagger is here.

100/100/100> get dagger
You pick up a dagger.

100/100/100> equip dagger
You equip a dagger.

100/100/100> attack imp
You attack a blue imp!

You stab a blue imp with a parrying dagger! [100/85/100]

97/100/100>
A blue imp hits you!

You stab a blue imp with a parrying dagger! [94/57/100]

95/97/100> 1
You utter the arcane words of power...

95/97/100>
A blue imp hits you!

95/90/100>
An expanding ball of searing flame forms around your hand...

95/90/100>
A blue imp hits you!

95/87/100>
You hurl the fireball at a blue imp with devastating force! [82/14/100]

95/87/100>
A blue imp misses you!

95/87/100>
You stab a blue imp with a parrying dagger! [76/0/100]

A blue imp is dead!

92/87/100>
Your fireball skill is ready.

95/90/100>


The numeric commands that initiate a skill are just shortcuts. The numbers in []'s are a reading of melee/health/mana points as a percentage.

In the case of the lightning skill, there's a faster buildup and it's then used like a weapon with a delay between strikes. In the case of the fireball skill, there's a slower buildup before it's fired and melee resumes.

There's a third type of skill where its fired and melee resumes, but the skill keeps running in the background as an effect. Think of a meteor storm.

Generally, I like how it flows and provides opportunities to counter skills through disruption or use of other skills. Any thoughts?
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